Wow, a really good day for AGS!
And now I know I made the right decision going to the mittens...
And now I know I made the right decision going to the mittens...
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Show posts MenuQuote from: subspark on Wed 27/04/2011 14:44:06Boy, I'm more wrong than right these days... though happy to be wrong in this case.QuoteAs to when it will happen, you're guess is as good as mine, but my guess is that it could take some time.Not as long as you thought. The engine source was made available yesterday at 11:55 AM GMT+1:00)
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=43383.0
Quote from: SSH on Tue 26/04/2011 07:22:47Not promising anything here, but it might help if you'll release the source code (same goes for SteveMcrea's version).
I think someone should rewrite my crappy walkcycle generator in .NET and include it in AGS.
Quote from: Rocco on Mon 25/04/2011 11:01:47I remember craving it myself, and it seems simple enough to do, I'll look into it.
I would find it very usefull to move objects and characters (and even hotspots, walkable areas, regions..) pixelwise with the arrow cursors,
for easier adjustment in the right spot.
Quote from: kingstone on Mon 25/04/2011 13:17:27According to my understanding, you don't have to worry. CJ has already decided to open source the engine, it's just that unlike the editor, the code for the engine is a mess, and he needs to clean it up first (and it's better that way).
We're therefore hoping that CJ will decide to open source AGS so that we can join hands and implement further improvements that will benefit everyone.
QuoteThat's great news, after I've seen what you're capable of, I'm sure you'll make some great additions.
If possible, our company is willing to commit a great deal of 9-to-5 helping out and implementing new features.
Quote from: Iceboty V7000a on Wed 20/04/2011 07:21:14You should, it's a pretty good movie.
(Shamefully I haven't watched that film.)
Quote from: Pumaman on Sun 17/04/2011 16:07:55I was assuming (kinda like what Sslaxx said), that the dev branch is the 'latest' version, and you only merge the important fixes into the major release branch.
Could you guys please not check anything else into the 3.2.1 dev branch.
I don't think any of the bugs reported here are serious enough to justify doing another 3.2.1 build and holding back the release, so I'll make the current version official and create a 3.2.2 dev branch to carry on with further changes.
Quote from: Atelier on Mon 11/04/2011 21:42:34This is probably true, but that only means that the spam will become more sophisticated too...
So in fifty years time I hope people will be more tech-savvy.
Quote from: TomatosInTheHead on Wed 06/04/2011 14:10:05This was a simple fix to make, so I checked in a fix to the dev branch.
Also, if you change the size of GUI elements using the mouse, the width/height values don't update in the properties editor, only after deselcting and re-selecting the control. Works fine with left/top though. (this one didn't work in 3.1.2 SP1, too)
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