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Messages - tzachs

#741
Just to be sure, you first have to copy the plugin dll to your AGS folder (the folder which contains the AGS executable).
Then when you restart AGS you should see the plugin in the list, and then you need to right click it and select "use this plugin".
#742
Haha, this was fun, even though I am a vegeterian...
That was probably the reason I only turned out to be an average fisherman, what with trying to fish with a bait that can't really exist in the real world...
#743
Quote from: AGD2 on Thu 03/03/2011 15:41:52
in "room227.asc", line 114

And what do you have written in that line?
#744
Quote from: Grim on Sun 27/02/2011 22:16:19
I think I encountered a nasty bug when using copy/paste loop option....

Thanks Grim, I checked in a fix for that into the dev branch.
#745
Woohoo!!
Will play this on the weekend...
#746
Hmm, I always wanted to contribute something to the RON world.
I don't have much free time on my hands, and I also need to refresh my memory and play some games again, so I'm not sure yet, but I am definitely tempted...
#747
I missed the beta, but it looks awesome even with an empty stage!
Will try very very hard to make it for the ceremony.
#748
Quote from: Pumaman on Tue 08/02/2011 20:57:25
Ok, this is now fixed and I have uploaded an RC 1 release with the latest changes.

I am planning for this to become the official 3.2.1 release to the website unless anyone finds any bugs now, so please give it a test!


Tested the fix and it works superbly!

Quote from: monkey_05_06 on Thu 10/02/2011 23:49:51
I've actually managed to create a custom class based on one I found online that enables case-sensitivity, but for some reason I can't get it working if previous searches are added to the combobox in the FindReplaceDialog constructor. I can create my own cache of searches while the dialog is open and the case-sensitivity works fine, but with the items being added from the constructor it breaks. I could be overlooking something, would anyone like to take a look at the files I'm working with?
If this is still relevant I can take a look at it.
#749
If it really is in Ireland, then there's a possibility that I will attend my first mittens (plus one).
#750
There was a big thread somewhere around here about an online multiplayer adventure.
Nobody's done anything like that as far as I know, and I think it's doable (maybe doesn't fit your game, though).

Another idea is using speech recognition as the interface instead of a parser.
#751
Quote from: Ponch on Sat 12/02/2011 02:59:23
You can make whatever story you like to set the stage for Scourge of the Underworld, Icey. There wasn't a lot of story to that game, as I recall. Dennis fights an evil purple blob in a vaguely Asian setting. The blob is defeated and Dennis is now king (or at least he thinks he is). (Also, Ray is just off screen, waiting outside their strange purple house, waiting for the battle to finish so he can play Snakes of Avalon). And that's it. That's the entire story. (And that's if you don't decide that Square Penis was also waiting just off screen, watching his evil plot unfold -- assuming he was behind the blob's attack on Dennis as well).

You forgot about the "Deviant Art Style" curse that was set upon Ray by the first evil blob.
That could definitely be a part of the story.
#752
Yes, for sure, I'll PM you in a few minutes.

And btw, I just spotted it now, it seems that there was an entry from limeTree that came in 20 minutes too late, sorry limeTree that I didn't see it.
I'll put it here anyway so people could play this fine creation:

What A Wonderful Life
------------------------------------
Time: 6 hr 22 mins
Description: "A very short, more of a interaction movie than a game. Deals with couple of psychological issues. Best I could make in a short time. The GUI is messed up, had no time to fix it, and the inventory is messed up and there are couple of typos. Hope artsy people will get that the messiness of the GUI represents the messiness of the world we live in :) lol

Enjoy"
#753
Ok then, time to close this baby up.

The winner is:
Bulbapuck!

Congratulations for producing this brain-tearing game! :)

And also, your turn...
#754
Wow, some really nice effects there!
And congratulations to all the nominees!
#755
General Discussion / Re: Movie Suggestions?
Thu 03/02/2011 18:11:32
Dude, I must say that this:
Quote from: grim107 on Fri 28/01/2011 04:01:22
Mostly, I'd like to see sentimental movies with child actors, but aimed towards an adult audience.
sounds a bit creepy on first reading...  ;)

Anyways, I'd like to second Lord Of The Flies, I remember seeing it as a teenager, and getting the shock of my life.
It's been a long time so I hope my memory doesn't fail me, but I remember it as a really thought provoking movie.
#756
Played both games and enjoyed them.
In Eggie's game, the title screen, characters and animations were really beautiful, and the dialogues were interesting.
I vote for Bulbapuck though, both because he finished it (almost) in time, because the dialogues were funny,
and unlike Wyz I actually was impressed with the puzzle (though I would have never solved it without the hints).

That makes it a tie, so I'm giving it a few more days, so that maybe Steve (hint hint) or anybody else would decide this.


#757
If you ask me as a developer, I say, go commercial, for all the reasons already mentioned.

If you ask me as a gamer, however, my answer will be completely different. As a gamer, I almost never
buy stuff, because I already have too many free games that I want to play, and even for them I don't have
enough time, so if the game will be commercial I would probably not play it.
So option #2 is not an option for me, and I see no difference between options #1 & #3.
I would actually prefer hidden option #4, make the game for free with a 'lower' quality voice pack, made by people who are maybe not professional, but are willing to contribute their voices for free (and there are people like that to be found).
#758
This sounds like a good idea.
My two cents here, would be to not use an 'object' here, but to create a base class (PreferenceBase, for example), and put all common functionality (like Name) in there.
Even if you can't think of anything common that the preferences have now, this will probably change in the future.
#759
I'll give it a shot when I have some free time, but I fear that it might not work.
At least for the "replace" functionality, I think that activating the script editor is a must, no?
#760
Quote from: Pumaman on Tue 25/01/2011 20:55:31
QuoteAn example of this is the control-f search and replace gui which after conducting one search loses focus and must be clicked on again.

I agree that this is annoying, can someone please have a look and see if you can work out why this is happening?


It uses the ZoomToFile method which activates the script editor.
We could have made the dialog re-activate itself, but the problem is that the ZoomToFile uses a timer so it overrides the editor activation.
We can add a callback to the ZoomToFile method, and activate the dialog in the callback, but even then (since the ZoomToFile is asynchronous) if the user presses the "Enter" key rapidly, it has a chance of happening before the dialog activation and changing the script...
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