Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - tzachs

#761
This looks to me like one of the more promising & ambitious projects around, good luck and I'm eagerly expecting the results.

Quote from: Ryan Timothy on Thu 20/01/2011 06:03:21
I'm actually working on an animation layering system at the moment. Where we can have a separate layer for the head and body to allow for interesting and unique expressions that the character may do while talking. Like putting his hands on his hips while his face is either angry or surprised. Or even just his head occasionally blinking while he stands around.
Huh, I exactly began working some time ago on a module that does the exact same thing (for use with my AGS Footballer, so that I would be able to compose characters using different heads, skin color, uniforms etc allowing me for endless amount of characters), I will probably go back to working on it again once I relieve myself of some other projects I'm doing, unless you will release your system, which would save me the trouble.  ;)

Quote
CaptainD having a child
Congratulations, CaptainD! Might I suggest naming the child CaptainE?
#762
Ok, that leaves two then:

Detective Everydayproblems
------------------------------------
Author: Bulbapuck
Time: 1 hr 27 mins
Description: "A man has lost his car keys, our hero comes to the rescue!
Very short, as I was sick while making it. But it's got a pretty difficult puzzle :D"

Elinor Blick in G and Terror
------------------------------------
Author: Eggie
Time: 2 hr 59 mins
Description: "Not a proper entry as it took three hours. THREE HOURS, gaaahhhfaregh. And it's still full of bugs and typos and characters morphing into Blue Cups.
It does have a nice title screen though, that was my reward to myself after I finished it."

Play & Vote!
#763
Thank you guys, crying always does the trick!

Ok, I'm gonna give it one more day, so if anyone else wants in, now is your chance.

And poltergeist, you can still submit if you want (Eggie took his time here as well), show us what you've got...
#764
Open your GlobalScript.asc (in your scripts).
Search up the word "SaveScreenshot", is it there?

If not, then enter inside the on_key_press function:
Code: ags

function on_key_press(eKeyCode keycode) 
{
     .....
     .....
     if (keycode == eKeyF12) SaveScreenShot("scrnshot.pcx");  // F12
     .....
     .....
}
#765
General Discussion / Re: Indie Games Night!
Sun 16/01/2011 17:37:43
Awesome reviews, and good call to keep Craig as a regular (also good that there will be subtitles for him from now on)...

I have 3 games of mine that would enjoy being reviewed:
The Quest For The Holy Salsa, Robolution, and The Energizer.
Though by watching your reviews and deducing that you're more into horror games then anything else, I assume that The Energizer is the only suitable game for your IGN.

Also, FYI, I tried to comment on the second youtube video and got a repeating "error: please try again" message. I have no idea if that's something on my side or not, though.
#766
AGS Games in Production / Re: I forgot...
Sat 15/01/2011 21:56:46
I can definitely relate to the story here, I'm kinda in that position right now, but I'm working on it, so nothing haunts me anymore...
I enjoyed your previous games, so I know there is something to look forward here.
#767
Yes, it's probably related to me having Hebrew support (although the OS itself is in English).
The interesting thing here is that the official released chm alligns fine, it's just the one that I compiled internally that is messed up, that's why I mentioned it, I think that there is some small bug with the compilation.
#768
I have to totally disagree with you here, RickJ (and agree with Calin).
While you can learn all you need for AGS programming from learning C, you have much more friendlier languages like C# and Java that can teach you the same thing without overwhelming you with a bunch of stuff that are both complicated and unnecessary for AGS.
Also, AGS is currently a more objected oriented language, something that C will not teach you but C#\Java will.
The only thing that C# & Java are missing for AGS are pointers, but that could be learnt independently when iamlowlikeyou will reach that stage (which is some way to go according to his posts).
#769
Monsieur, I actually kind of like it when you sometimes post 'frantically' and sometimes you're relaxed. You're unpredictable, and that makes you an interesting character.
In the same way as Dualnames is also unexpected...

I also liked the Gobliins post, and enjoyed the music, it was nostalgic. I didn't reply because I didn't have anything productive to add to that, it didn't mean that I didn't appreciate your post.
Carry on with the good work!
#770
So, anybody planning on participating here?
Pretty please...  :'(
#771
Nice one, oraxon!
However, you shouldn't have revealed you plan upfront, I have now ordered to terminate all existing copies of "Save The Cow"...
#772
Quote from: Pumaman on Thu 13/01/2011 19:27:49
Thanks, for testing. I've committed HHA.DLL to SVN, could you try again?

Tried again, it gave me an error but the file was created successfully.
The error was on the command: hhc ags.hhp

I get:

HHC6003: Error: The file Itircl.dll has not been registered correctly.
Microsoft HTML Help Compiler 4.74.8702

And one more thing, I opened the chm file, it seems that on my computer, the contents are alligned right-to-left.
#773
That's pretty exciting!
Specifically the flash port would be most useful in order to get AGS game distributed to portals.
#774
Thanks Pumaman!
I have committed my changes to the branch.
I think it went ok, though I got these errors which I'm not really sure what they mean (I'm using the UI of tortoise svn):

post-commit hook failed (exit code 1) with output:
svn: Syntax error in revision argument '-v'
The system cannot find the file specified.

So if you (or anybody else) can get the latest branch and see that's it's all ok, it would be appreciated.

Quote from: ProgZmax on Fri 14/01/2011 13:00:51
Eventually, I'd like to add a right-click option for each of the room views so you can enable more than one at a time, but that would take a redesign of how room edit actually works.  It would still be an incredibly useful feature to be able to display characters, objects, and walkable areas, hotspots and regions at once, though.  The value of being able to place them relative each other alone, not to mention being able to see where everything fits together, would be worth some added effort.
Yes, that's a good idea.
I would rather having it as a list with checkboxes instead of a right-click though, I think it would be more intuitive.
That's how they do it in Game Maker, and it works superb.
#775
Quote from: Pumaman on Wed 12/01/2011 22:10:46
Please can you guys try getting it from SVN, run the "run.cmd" file and see if it produces a valid AGS.CHM output file for you?
I'm not sure if I've included all the necessary dependencies, or if it might be using something else installed on my machine somewhere.

Didn't work for me.
I ran the "run.cmd" command and got:

hhc.exe - Unable To Locate Component
The application has failed to start because HHA.dll was not found.
#776
That's some excellent feedback, AGD2, thank you!
I believe I've fixed all of the issues.

Pumaman, the question is, now, what to do?
As 'guest' I don't (and shouldn't) have permissions to commit my changes.
Should I create myself a branch and you'll do the merge?
Or do you have something else in mind?
#777
The tracker seems nice overall.
What I'm missing is an "Assigned to" field, so that devs would be able to assign themselves to bugs\features and let the others know that they're working on it.
Also sorting & filtering would be nice additions.
I'm not familiar with Mantis, if it has those options (and this tracker doesn't) then it's something to think about.
#778
I enjoyed this game, the story kept me going on till the end.
The dialogs were really nicely done (especially with fear).
Been said, but music & sound would have added a lot.
I also agree about the walking speed, needs to be faster.
Also, the fly really annoyed me, should have made him move slower so it would be easier to interact with it.

I'm not surprised that Domithan likes this game (also, cool review, Domithan, watched them both), it kinda reminded me of his games, only his are more creepy...
#779
This was fun, and also:
I have beaten the Internet, muhahaha!
#780
Just played it, and ran out here to comment, because it was so damn awesome!

Atmosphere- Awesome!
Story- Awesome! (Especially the ending)
Puzzles- Awesome!
Dialogs- Awesome!

I did miss sound effects though, they would have added even more to the atmosphere, and also, sorry kaputtnik, but I didn't enjoy the music (it wasn't the synth that bothered me, it was too repetitive and lacking melodies for my taste).

Also, one small issue, using stuff on the pool didn't issue a response.

Overall, I'm really enjoying this world, and want more!
SMF spam blocked by CleanTalk