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Messages - tzachs

#921
It depends on how afraid I'm gonna be...
If I'm brave, then e. Go to the police (without quitting, maybe they will want me to go undercover for them for some extra cash  ;D ).
If not, then B (and AG, you've seen too many movies  ;)).
#922
Hmmm, Towelie? I'm not sure about that.
Wait a minute. Let me get high and then I'll know.

...
...

Guaranteed win!  :D
#923
Nice move there, bici, totally ruined my elaborate scheme... had to find a new one...
#924
Hints & Tips / Re: Robolution
Sun 05/09/2010 07:17:15
Yes, you're right, and the name is
Spoiler
Gloria
[close]
#925
Unlike the last time, this is a trade-off I approve.
Say goodbye 42-ATLTAE!
Black bishop from c5 to e3.



Quote from: cat on Tue 31/08/2010 15:05:02
Oh dear, we have a rather high skip rate in black team (including me)  ::)
More for us...
#926
Sure, count me in  :)
#927
You missed the part when they said that the "if (IsTimeExpired)" line should be in the repeatedly execute function, not in the hSacoLixo_Interact function...
#928
This looks like it's gonna be fun!

As for title suggestion, how about "Good knight"?
#929
That's because there's an extra ')' in there.
Do it like this:
Code: ags

if (player.HasInventory(isomething) && player.HasInventory(isomething2)
&& player.HasInventory(isomething3))
{
    hotspot[2].Enabled=true;
}
else
{
   hotspot[2].Enabled=false;
}
#930
This is brilliant!
To me, one of the best AGS games ever made...
Since the graphics were already praised, I must also praise the world that you've created here. I love unique worlds that are really thought-of and seems to have great depth, this sort of thing can really make a game epic.

The only thing missing for me was voice acting...
#931
Hey, I resent that!
I did what was best for my team, and that was not to do the queen trade-off, but wait for your team to not notice that your queen is in danger, which I foresaw...  ;D
#932
Just played the demo, I liked it, the scenery looks quite promising.
I loved the pictures and the music...

One thing I would consider changing, is having different colors for the dialogs when different people speak, because sometimes it's difficult to know who is talking (specifically in the intro).

And also:
אם אתה צריך עזרה בתיקון שגיאות כתיב אני אעזור בכיף  ;)
#933
Man, I am still waiting for the invention of that hoverboard (and also the miniature pizza that turns big and cooked in 3 seconds), it should have already happened by now!!!
#934
Ah, I found it now hiding under some pictures...
Here is how it looks like on my computer (IE8)

http://a.imageshack.us/img442/330/dualblog.png
#935
Quote from: Dualnames on Thu 26/08/2010 14:46:04
I decided to take a different approach and show you the path of ninja let's say me.

Wh... what? I thought I was the ninja  :'(

And also, where do I subscribe? I only saw "Share this post" buttons, but no subscribe...
#936
You haven't changed the thread's name to Tuomas turn...   ;)
#937
There are a few optimizations I can think of.
The simplest one, would probably be this:

Have a function to run before starting the first dissolve to cound the number of pixels which are not in color 0.
Then have your Dissolve function return the number of pixels it changed.
And then you can replace the CheckDissolveComplete with a simple counter check.
The "After fadein" function will look something like:

Code: ags

char speed = 30;
int totalPixels = sprite.GetTotalPixels();
int pixelsChanged = 0;
while (pixelsChanged < totalPixels)
{
   pixelsChanged += sprite.Dissolve(speed);
   Wait(1);
   object[0].Graphic = sprite.Graphic;
}
#938
Quote from: Calin Leafshade on Wed 25/08/2010 18:56:13
1st person is "I have sex with the broom handle"
2nd person is "you have great sex with the broom handle!"
3rd person would be "Johnny has great sex with the broom handle")
That broom handle is a slut  ;D

On-topic, I like the idea, and you can even take it further. What if the narrator is actually a group of people, each one with a different personality and somehow connected to the story?
Ok ok, just a thought, don't shoot me...
#939
Quote from: Dualnames on Wed 25/08/2010 15:46:41
LOL Snake. :D

"TROICA is like porn. Who cares about the plot?!"

Hey! Plot is essential to good porn!
If I don't 'buy' the characters, then I won't buy, period.
#940
Advanced Technical Forum / Re: MMO Plugin
Wed 25/08/2010 17:25:44
Sorry for not answering sooner, only seen this now...

If I understand correctly, there are two problems here, one with running the demo binaries and one with the sources...

As for running the demo from the Binaries folder, all the dlls are already there, so that shouldn't be the problem. Is it possible that you didn't install the VC++ 2010 redist?

As for running the source, at what point did you receive the error?
Make sure that you placed the plugin dll and the wrapper dll in the AGS folder itself too (I.E c:\program files\AGS...) and then load the plugin in the editor before running it.
I indeed made it in 3.1 but it doesn't sound like the problem from your errors.
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