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Messages - veryweirdguy

#1041
Critics' Lounge / Re:Bedroom for C&C
Sun 22/06/2003 11:17:10
I tried shading on the boxes but it just turned out the same colour when I saved it as a gif file (limited amount of colours, y'see).
#1042
Uh.........yeah, what he said............

Have you had a bash at making some yourself? I've never tried it myself but I'm sure it can't be TOO hard.

For example: walk.

Just try to do two feet or legs or something. Post it here and we'll help you out with critisism.

Happy pixeling!
#1043
Critics' Lounge / Re:Bedroom for C&C
Sat 21/06/2003 19:58:38
Flippy - it's supposed to be a sandwich or piece of toast or something.

Anyway, I did the shading like you suggested, but the changes are to minor to post. You'd hardly notice any change from Synth's post.
#1044
Critics' Lounge / Re:Bedroom for C&C
Sat 21/06/2003 15:18:40
Woah cool, thanks synth, how did you do THAT? It's a big improvement thanks!
#1045
Critics' Lounge / Re:Bedroom for C&C
Sat 21/06/2003 14:44:25
OK, version two ahoy:



I think the changes are pretty obvious, so crit away!
#1046
Am I allowed to vote (having not entered)?

If so, I was going to go for makris just to be controversial, but instead I'll go for:

Ghormaks

I just really like that big monster and the effects on the earth.

#1047
Critics' Lounge / Bedroom for C&C
Fri 20/06/2003 20:58:50
I am finally starting a game but first I want crit on my art style, so without futher ado:



What do you think?

The pink spot is the perspective point, I just kept it in for reference. Please comment on the style in general.

Thanks in advance.
#1048
General Discussion / Re:AGS Members database
Fri 20/06/2003 20:24:14
Back to the matter at hand...

I think we should have at least SOME way of finding out if members are OK. For example, I haven't seen evil in weeks & am worried about him. Anyone know where he is?
#1049
Barcik, I can't see your first three. What gives? :(

EDIT: Never mind, you've obviously removed them completely now.
#1050
General Discussion / Re:Gloves 2003!
Thu 19/06/2003 16:31:10
Quote from: N3TGraph on Thu 19/06/2003 08:40:39
I actually chatted with Mills :P

Hey, me too... I r0x0rz!

No one but me turned up to socks 2003 though, apart from my invisible friend, Colnel Splotz!
#1051
General Discussion / Re:Lockity-lock-lock-lock
Thu 19/06/2003 16:20:42
I'll just use my private helicopter to get to Mornington crescent...

YAY! I win!

God, this Mornington Cresent is a boring place...
#1052
Critics' Lounge / Re:Look at me!
Wed 18/06/2003 18:18:40
I love it! The rolex bit was great, it was just so unexpected!

More please!
#1053
General Discussion / Re:spoilers
Tue 17/06/2003 20:20:44
Uh.....yeah, I modelled it on that one you mentioned Scummy, but I created this one all by myself, in HTML, from scratch. All by myself. Honest! :)
#1054
General Discussion / Re:spoilers
Mon 16/06/2003 18:47:35
Et voila! All your BBcode needs here:

http://www.agsforums.com/yabb/YaBBHelp/posting.html

I use it all the time!
#1055
What's wrong with "flip a D"? I think it's quite a nice phrase to say - sounds cool.

"Hey, Bob, I just flipped a D"

"Woah, cool!"
#1056
I'll flip a D:



I like it, though I think you should remove some of the double pixels. Also, his fringe isn't low enough to cover his eyes completely.
#1057
Depends much on the style of game. If it's a comedy then yeah, a bumbling idiot is good. But look at FoA. It stars Indiana Jones, a very cool hero, which is who this sprite kinda reminded me of, in a weird way. Probably just the Lucasarts style though.
#1058
Great game aussie! I liked how it fitted in with NIAR!
#1059
General Discussion / Re:Roadkill cafe
Sun 15/06/2003 11:55:46
A name like "Roadkill" kinda makes you wonder what their food is made of...
#1060
Quote from: Andriws on Fri 13/06/2003 16:54:52
And for you, veryweirdguy: get out of here, a******!!!  >:(

Woah, sorry to offend you, I was just joking!
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