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Messages - veryweirdguy

#701
If you want it to look more scummy, you should probably add a little more scum.

Details like chewing gum on the road, scratches or grafitti on the wall or anything else you can think of can make all the difference.

I think a lot of the lines need to be sharper as well, i think that would pick the image up a bit.

Also, you can upload bmps to 2dadventure, but they won't display here. Add a link to it, however, & I'm sure some people will click to look at it :) .
#702
I prefer the first two myself :P

Nah, that third one is the best, but still...........I can dream...........
#703
use [ img ] url for pic [ /img ] (without the spaces) to display images, like this:

#704
General Discussion / Re: I hate Steven Seigal
Mon 17/05/2004 11:50:59
See, that's a pretty good list. I'd have to agree with it for the most part.

The problem with all the people you've mentioned is that they've not been picked for their acting ability - they've just been 'well marketed', if you will. They are the hip young kids, & kids feels as if then can 'relate' to them somehow, when this, of course, is a load of bull.

The Olsen twins especially annoy me - "Look at us! We look the same! We make sarcastic cynical tweenager comments & can make millions from puuting our name on crap! If we endorsed vodka, you know you'd drink it!"
#705
I just thought I'd like to say......Vel is magic ;)

EDIT - play it, you'll understand......
#706
The link to download the thing doesn't work for me........& I wanna see what it is all about.....
#708
Earlier on, I think someone mentioned Sumaleth's Link Archive. Well, if they didn't, there it is. If they did, there it is again.

Anyway, browsing through it I found this most awesomest of tutorials.

BEHOLD!

Now I can finally make awesome graphics like I've always wanted.....
#709
General Discussion / Re: VoiP
Sat 15/05/2004 18:45:57
Quote from: Eggie on Fri 14/05/2004 18:18:01
I think Strong Bad used it once...

Sorry, I just had to back this up, & show my true Homestar Runner nerdiness:

VOIP!

Please, continue....
#710
General Discussion / Re: Ideas for my vehicle
Sat 15/05/2004 18:40:55
Quote from: 333 on Sat 15/05/2004 18:39:03
Hi, I am going to put a 12v engine on my trike I rode when I was 3.

Quote from: 333 on Sat 15/05/2004 18:39:03
I am being serious.

* veryweirdguy falls over laughing.

Sorry, I just think this is a strange idea....
#711
Quote from: m0ds on Sat 15/05/2004 18:17:29
Not everyone likes The Dig. Not everyone likes GF.

That's true, but I think in most cases GF is more popular that The Dig, so he is probably more likely to like that.

But anyway, I say get DOTT/S&M first. Both classics, & both inspirational to the type of thing achievable in AGS itself.

Then rob a bank.

Then get GF.

Then get The Dig.
#712
Yah, I'll still be doing all the scripting in KOF91, & I'll do some of the characters, but the point is, really, that lots of people do characters, so we kinda have different art styles within it.

Thanks Evil, great jam so far (Evil's been very supportive of the whole idea so far)!
#713
Just for nostalgic sake:

Alien with gun

Alien on meteorite

And he's STILL great as ever!
#714
Right, it seems people have been discussing a lot of ideas here lately(see here & here), so I thought I'd express an idea that I've had for a while....

Basically, it involves the plot of an adventure game developing depending on HOW the player acts up 'til that point.

Let me explain (I don't have a lot of AGS scripting experience - or any scripting experience at all - so I don't know if this is possible yet, but bear with me):

Say your main character is talking to another character, & he has two dialogue options:

Option 1: "Hello, Steve, how are you today?"

Option 2: "Oh crap, I was hoping I wouldn't see you today"

You see? Quite a contrast.

Now, let's say the game has a sort of hidden built in variable (let's call it 'x'). And, for arguments sake, at the start of hte game x = 50.

If you were to choose to say option 1, that would add a few points on to x, thus making x higher than 50.

If you were to choose to say option 2, that would take a few points off x, thus making x lower than 50.

As you can see, x is defined by how the player treats other characters in the game (& could also be applied to how he/she interqacts with the environment & tries to solve puzzles). This could lead to some interesting situations later in the game - if x is WELL over 50, it means that the player has been a 'good boy/girl' throughout the game, & so the plot will reflect this, making it pretty non-linear. Obviously, if x less than 50, then the player will be more inclined towards the 'evil' end of the spectrum.

Example:

At the end of the game, the badguy is running away from his hideout, the goodguy spots him & starts chasing. Eventually, he corners him. At this point, two things can occur:

(x > 50) - He arrests the badguy & is hailed as a hero. He gets the girl (or whatever) & lives happily ever after.

(x < 50) - He shoots the badguy & gets arrested fr murder.

Obviously, given time, the game makers could come up with much greater ideas than this - after all, this is only an example.

It could also work for other things - is the player happy/angry, clever/stupid, gay/straight?

I think, if done correctly, this idea could be implemented so the entire plot is developed in the same manner, & the game would be non-linear. Players would want to play through your game several times to try & be a better/worse person, or whatever. Obviously it would take a lot of scripting work, but I would still be interested to see if it would work.

So, what do you think? Thought, anyone? Is this possible? More importantly, is it plausible?
#715
General Discussion / Re: Foiled!
Thu 13/05/2004 16:05:36
#716
General Discussion / Re: Foiled!
Thu 13/05/2004 15:36:00
Quote from: Cale on Thu 13/05/2004 14:45:03
And they got me a cake, a knife, and Raz.

They got you a knife? Well, we get you a katana:

#717
General Discussion / Re: Foiled!
Thu 13/05/2004 15:07:52
How were we to know it was your birthday anyway? It isn't in your profile, & you've never told me, at least.


Um.......that sounded mean...........


Let me try again *ahem*:


Happy birthday Yuf! Here, have this virtual cake of..................virtualness...........
#718
Yeah, that's a good way of doing it. Work out plot, work out puzzles, find out EXACTLY what you need, then get it all done.

I think it's better to do ALL of your graphics before you even open AGS (that's why I have no experience in scrpiting). That way it's unlikely you will change too much during scripting & complicate things.
#719
General Discussion / Re: The CRITICISM thread
Thu 13/05/2004 13:32:22
I hate Farlander for thinkin his smurf signature is better/faster than my guy-on-fire.

Plus he called HX 'Andail'. Who is this Andail of whom you speak?
#720
Well, in a completely unrelated matter, he also has a body odour problem, yes.

And he hasn't showered for years.

And he's on fire because someone was offended by the smell.

BUT, apart from that, he's on fire.

Stupid.
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