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Show posts MenuQuote from: SSH on Fri 11/07/2003 15:59:07
How do I add or replace characters ?
====================================
One good approach to add a character for the first time would be
to edit an existing sprite-set and replace each image with your own art .
Then , you will learn to edit the char.ini file as you feel the need !
--> You'll have to rename sprites as follow :
|===============|=======================|=========|==========================|
| ACTION | SIZE | FRAMES | NAME |
| | |(maximum)| |
|===============|=======================|=========|==========================|
| STATIC | | 20 | static1.pcx-static20.pcx |
| BLOCK | | 1 | block1.pcx |
| GROUND-BLOCK | | 1 | gblock1.pcx |
| CROUCH | static_w x height | 1 | crouch1.pcx |
| JUMP | | *5* | jump1.pcx-jump5.pcx|
| HURT | | 3 | hurt1.pcx-hurt3.pcx|
| GROUND-HURT | | 3 | ghurt1.pcx-ghurt3.pcx|
| WALK | | 15 | walk1.pcx-walk15.pcx |
|===============|=======================|=========|==========================|
| WEAK PUNCH | wpunch_w x height | 10 | punch1.pcx-punch10.pcx|
|===============|=======================|=========|==========================|
| WEAK KICK | wkick_w x height | 10 | kick1.pcx-kick10.pcx|
|===============|=======================|=========|==========================|
| STRONG PUNCH | spunch_w x height | 20 | punch1.pcx-punch20.pcx|
|===============|=======================|=========|==========================|
| STRONG KICK | skick_w x height | 20 | kick1.pcx-kick20.pcx|
|===============|=======================|=========|==========================|
| AIR-PUNCH | apunch_w x height | 10 | apunch1.pcx-apunch10.pcx|
|===============|=======================|=========|==========================|
| GROUND-PUNCH | gpunch_w x height | 10 | gpunch1.pcx-gpunch10.pcx|
|===============|=======================|=========|==========================|
| AIR-KICK | akick_w x height | 10 | akick1.pcx-akick10.pcx|
|===============|=======================|=========|==========================|
| GROUND-KICK | gkick_w x height | 10 | gkick1.pcx-gkick10.pcx|
|===============|=======================|=========|==========================|
| KO/kicked | ko_w x height | *5* | ko1.pcx-ko5.pcx |
|===============|=======================|=========|==========================|
Quote from: OSC on Thu 08/04/2004 15:41:56
yuk gradients
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