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Messages - vga256

#101
@Radiant: I'm away from my workstation right now, but have you tried to build Janet's 'osx-nick' branch? It built fine for me on Sierra with the latest Xcode. The trick for me was building the libraries using Terminal properly. If you can get it to build, it might help narrow down your header/search path issues.
#102
Thanks so much for the build instructions - I'm going to try these out today and see how far I get. The Xcode branch has always been extremely fragile and difficult to patch/build plugins for - I'll let you know what my results are.

Update: Ah, I had forgotten to 'make install' the buildlib folder. Again, I'm using the osx-nick branch, so 99% of the work was already done for me.
#103
Edmundito,

Did you have any luck building a Mac port? Which version of Xcode are you using?

I'm running 9.1 and it's complaining about a lot of missing frameworks (CoreVideo, Cocoa, etc) from the osx-nick branch. Could use some help getting this off the ground.

Thanks!
#104
Engine Development / Re: AGS engine iOS port
Tue 09/12/2014 17:15:44
Sorry for the delay everyone. I realized that I need to make some changes to the port to make it useful for general use.
#105
Engine Development / Re: AGS engine iOS port
Fri 21/11/2014 20:58:54
which do you need - the xcode project or a pre-compiled IPA?
#106
Engine Development / Re: AGS engine iOS port
Wed 19/11/2014 20:53:58
i've got a working build of AGS 3.3.0 using patches written by JanetC and JJS if anyone needs it. not sure if people are looking for the ipa or the xcode project though. let me know.
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