Thanks Dualnames. Would appreciate a heads-up on the exact interpreter version being used so I can start doing the back-end work on the macOS/Linux/iOS ports.
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Show posts MenuQuote from: heltenjon on Sat 04/12/2021 14:39:56
Could it possibly be made a part of the "Adventure Game Studio Depository" collection at the same site, as well? To make it easier to find? i don't know how others search archive.org, but I usually start there if I'm looking for anything AGS.
Quote from: Miez on Fri 03/12/2021 21:30:49
Thanks for the kind words and feel free to upload it to archive.org - that's actually a great idea!
(at top of script)
// mouse wait cursor
int cursorWaitView = MOUSEWAIT; //view of your cursor
int cursorWaitDelay = 5; //animation delay of your cursor
int cursorWaitFrames = 8; //number of animated frames
int cursorWaitFirstSlot = 21; //ID of the first frame
int cursorWaitCounter; // maintain a counter for the cursor
function UpdateMouseWaitCursor()
{
if (!IsInterfaceEnabled())
{
cursorWaitCounter = (cursorWaitCounter + 1) % (cursorWaitDelay * cursorWaitFrames);
ViewFrame* vf = Game.GetViewFrame(cursorWaitView, 0, 0);
vf.Graphic = cursorWaitFirstSlot + cursorWaitCounter / cursorWaitDelay;
}
}
function repeatedly_execute_always()
{
UpdateMouseWaitCursor();
}
Quote from: eri0o on Fri 08/09/2017 12:15:59
Another option
I Wonder what people who releases games on Steam does or if it's not needed at all and users are ok with it.
newOccluderSprite = DynamicSprite.CreateFromDrawingSurface(roomBackgroundSurface, 0, 0, roomBackgroundSurface.Width, roomBackgroundSurface.Height);
gOccluder.BackgroundGraphic = newOccluderSprite.Graphic;
Quote from: Cassiebsg on Wed 20/10/2021 10:23:36
But considering that maybe it's just a still image, maybe you could take a screenshot of the viewport room, and then use that as the BG for your GUI while you are dragging it around. Then once you stop dragging you would just turn back to the normal transparent BG to see the room. (or if it's easier, just have a dummy GUI with the BG screenshot and switch to it while dragging).
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