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Messages - viktor

#761
AGS Games in Production / Re: The King of Rock
Thu 20/05/2004 14:14:21
Quote from: Os àšltimo Quão Queijo ^_^ on Thu 20/05/2004 11:46:36
Well, my personal favourite is too hard to pick... but if I had to pick, I'd pick one of these:

Who Wants to Live Forever
The Show Must Go On
Hammer to Fall
Fat Bottomed Girls
Princes of the Universe
A Kind of Magic
I Want It Now
Radio Ga Ga

Seriously, how could you ask such a question... it's too hard... :-\
OK OK. The question is too hard. Let's limit it to your faworite album. Maybee that would be easier.
Good choises by the way.
#762
Beginners' Technical Questions / Re: dialogs
Tue 18/05/2004 19:49:16
Quote from: Scuthbert on Tue 18/05/2004 19:21:50
In the general settings pane there is an option towards the top right called.

Dialog Options On Gui.

Tick the box and in the input box next to it but the numebr of the new gui you created for the Dialog
but if I do that then the new GUI covers up my old one withot starting the dialog...


EDIT by scummbuddy
NO WAIT!!!
Oh yeah I gotta set the pop up modal (or something like that)

*repeat after me, " I won't double post. I will edit my posts."
#763
Beginners' Technical Questions / Re: dialogs
Tue 18/05/2004 19:17:12
Quote from: Scorpiorus on Tue 18/05/2004 18:16:32
Well make a new GUI (maybe totally black) and put its number in a Dialog options on GUI option (see general settings pane). Thus dialog options are displayed on that GUI and you can manipulate its size and position as you like.

what do you mean with put its number in a Dialog options on GUI option.  ???
#764
Beginners' Technical Questions / Re: dialogs
Tue 18/05/2004 18:18:47
Quote from: Scuthbert on Tue 18/05/2004 18:13:47
Erm...

I dont quite understand your problem...

Either you have a large gui and when you run a dialog the Gui doesnt cover it... Or I've lost it?

Could you explain a bit further please :)


It's exatly what you said...
#765
Beginners' Technical Questions / dialogs
Tue 18/05/2004 18:07:35
OK.
I hawe a dialog. And a menu with an invetoy window.
When the game runs a dialog you can hardly see anithing becouse it doesnt cover the whole window. So the menu is only half covered and I want to fix that. How do I make the dialog window larger?
#766
Quote from: Scorpiorus on Tue 18/05/2004 10:16:27
I'm glad you solved it, so what was wrong? It can be useful for someone who may face a similar problem.

Also, could you please change the thread topic to something like "problem with inventory gui arrows", so it would be possible to find the thread via the search option (with "inventory", "gui" and "arrows" words to search)? :)

I feal quite stupid now.  I forgot to set the run script option.  :P
#767
AGS Games in Production / Re: The King of Rock
Tue 18/05/2004 13:45:44
yeah i did but I still got to work on that. The animations were crapy and until I don't fix the rooms and the charaters I wont have time to do that. I thnik I'll do the animations after I make the actual game.

and here is a litle more info bout the game. The mp3 payer we were talkin about in the beginer section will play musik from 4 well know rock bands. As well as one little less known. So I hawe a fawor to ask of you. What is your faworite queen sonG ( I like them all so my wote doesn't count  ;D)

here are my modified characters and fixed rooms:

#768
AGS Games in Production / Re: The King of Rock
Tue 18/05/2004 05:12:20
Quote from: Os àšltimo Quão Queijo ^_^ on Tue 18/05/2004 04:26:19
Looks very cool, as it is already awesome since it has a poster of Brian May and Queen just rock...

And seriously dude, if you use the name, King of Rock, you need to have Run DMC's song, King of Rock as the theme tune... that'd be awesome. :)


Thanks for the advice. I'm gona try that.
For now the background music is bohemian rhapsody midi but I'll see what I can do.
#769
HALELUJA. I think I got it.
Thanks guys...
#770
I'M GOING CRAZY HERE. Nothing works. I PUSH THAT F****N BUTON BUT NOTHIN HAPINES: WHY!!!!!
#771
story:
Ok the story is sort of clishee.
Your name is Brian May. No!!! I'm just mesing with you. It's just Brian.
Brian is a eger yung boy that likes music and wants to becme big one day.
Next weeks batle of the bands is your big break. There's just one problem. You have no band.
Well then. GET THEM TOGETHER. The band is mising a singer, a bass player and a drumer.  But that isn't the only obstacle. Let that be a surprise.
The graphics arent very good though. At least in my opinion.

I'M LOOKING FOR SOMEONE WHO WILL UPDATE MY GAME TO THE NET!!!
#772
Quote from: Scorpiorus on Mon 17/05/2004 20:38:58
Quote from: viktor on Mon 17/05/2004 20:35:31
2.) OK I don't exactly understand what you mean with scroll  butons but. I hawe 2 arows (up, down)
hehe, yeah I meant scrolling arrows. What are their numbers?

the up arow is 14 the down arow is 15
#773
Quote from: Scorpiorus on Mon 17/05/2004 20:18:06
Open GUI editor and tell us your inventory GUI name (or number) as well as the numbers of scroll buttons.

I suppose GUI number is 2 but still make sure it is that one.
OK
here's the info:
1.) GUI number 2 object number  13
2.) OK I don't exactly understand what you mean with scroll  butons but. I hawe 2 arows (up, down)
and 12 other butons(pick up, look at, talk to...)
It's a monkey island stile so the inventory and the actions are in one GUI.
#774
Beginners' Technical Questions / Re: rooms
Mon 17/05/2004 18:35:14
OK OK It doesn't mater. I fixed the problem. Thanks for all the help. Now I posted a new scripting question in the forum. Please help me with that.
#775
Beginners' Technical Questions / Re: rooms
Mon 17/05/2004 18:29:38
Quote from: TK on Mon 17/05/2004 18:27:49
Hey, get rid of the moving player to 0,0 and check the "Hide Player character" checkbox in the room settings of the closeup room ;)
yeah I did that but with that script you gave me the player returns to the coordinates 
at witch he was standing in the closeup room.
#776
it still doesn't work.
DAMN IT.
#777
OK this is how my script looks like. And if anything is wrong please don't be to critical becous i don't know squat about scripts.

Ã,  if (interface == 2) {
Ã,  Ã,  if (button == 0) {Ã,  // open
Ã,  Ã,  Ã,  SetCursorMode(8);
Ã,  Ã,  Ã,  SetGlobalInt(80,1);
Ã,  Ã,  Ã,  }
Ã,  Ã,  if (button == 1) {Ã,  // close
Ã,  Ã,  Ã,  SetCursorMode(8);
Ã,  Ã,  Ã,  SetGlobalInt(80,2);
Ã,  Ã,  Ã,  }
Ã,  Ã,  if (button == 2) {Ã,  // push
Ã,  Ã,  Ã,  SetCursorMode(8);
Ã,  Ã,  Ã,  SetGlobalInt(80,3);
Ã,  Ã,  Ã,  }
Ã,  Ã,  if (button == 3) {Ã,  // pull
Ã,  Ã,  Ã,  SetCursorMode(8);
Ã,  Ã,  Ã,  SetGlobalInt(80,4);
Ã,  Ã,  Ã,  }
Ã,  Ã,  if (button == 7) {Ã,  // give
Ã,  Ã,  Ã,  SetCursorMode(8);
Ã,  Ã,  Ã,  SetGlobalInt(80,5);
Ã,  Ã,  Ã,  }
Ã,  Ã,  if (button == 4) { // Walk
Ã,  Ã,  Ã,  SetCursorMode(MODE_WALK);
Ã,  Ã,  Ã,  }
Ã,  Ã,  if (button == 10) {Ã,  // turn on
Ã,  Ã,  Ã,  SetCursorMode(8);
Ã,  Ã,  Ã,  SetGlobalInt(80,6);
Ã,  Ã,  Ã,  }
Ã,  Ã,  if (button == 11) {Ã,  // turn off
Ã,  Ã,  Ã,  SetCursorMode(8);
Ã,  Ã,  Ã,  SetGlobalInt(80,7);
Ã,  Ã,  Ã,  }


Ã,  Ã,  if ((button == 10) & (game.top_inv_item < game.num_inv_items -7))
Ã,  Ã,  Ã,  game.top_inv_item = game.top_inv_item + 4;
Ã,  Ã,  if ((button == 9) & (game.top_inv_item > 0))
Ã,  Ã,  Ã,  game.top_inv_item = game.top_inv_item - 4;
Ã,  Ã,  Ã, 
Ã,  Ã,  Ã,  Ã, }
Ã,  Ã,  Ã, 
Ã,  Ã,  Ã,  if ((button == 14) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed)) {
Ã,  Ã,  Ã,  // scroll down
Ã,  Ã,  Ã,  game.top_inv_item = game.top_inv_item + game.items_per_line;
Ã,  Ã,  }
Ã,  Ã,  if ((button == 15) && (game.top_inv_item > 0)){
Ã,  Ã,  Ã,  // scroll up
Ã,  Ã,  Ã,  game.top_inv_item = game.top_inv_item - game.items_per_line;
Ã,  Ã,  }


Now if some expert would look thrugh it I'd realy apriciate it.

#778
Quote from: strazer on Mon 17/05/2004 17:30:47
If by "it doesn't work" you mean the music doesn't play, make sure the music file is in the COMPILED folder of your game (only if you use the PlayMP3File function, otherwise the music files have to be in the main game folder).

no no i ment the scripts. But thanks anyway. And in both I didn't forget.
#779
Quote from: Ashen on Mon 17/05/2004 16:54:43
music1.mp3, or whatever number you want. Also, PlayMP3File () in script will let you use a name for the file, e.g

PlayMP3File ("chesney.mp3");

will play "chesney.mp3" as the background music, and can be stopped with StopMusic.

And the script for the inventory buttons is in the global script of a default game, around lines 97 -104.

I tryed copying the script but it doesnt work. Why?!
#780
Quote from: Ashen on Mon 17/05/2004 16:39:42
Are you starting the music as a sound effect, since you say "I set the action before "play sound". "? Try using PlayMusic, or the Game - Play music option in the interaction editor, and see if 'Stop music' works then.
Ok but what do I have to name the MP3 file so that the music will play.
And I have a inventory question. This is just BTW so...
I ned the scripts for the up and down butons in my inventory.
Are the scripts the same in every inventory or not. And i'm using the monkey island 1 stile inventory. But when I inported the gui the arows were not imported. I don't know why.
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