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Messages - vjamesv

#21
Yeah the fight is pretty easy at the end, so i don't think i will go through the trouble of putting in a hit point bar.  it is possible to lose once in a while, but since this is an adventure game i don't want this to be too difficult to ebat gorilla guy.  i don't think the weather would really be relevant to the game either so i don't think i am going to put that in either. and i am still giggling...

#22
yeah, i tried to make it easy to tell what direction you can go, and i think i learned a lot from making this game, so if i do make a sequel i will try to improve on that. 

sorry about dying after you got 40 points, but i hope you take some satisfaction in knowing that i giggled when i read it since that was my intention.  and it is not part of the main game, but you do get some points for it so hopefully it was worthwhile.
#23
Well I have not been getting too much response lately so I think it is fair to assume that most of the bugs have been found.  I will put the official release on my site hopefully later today.  Thank you everyone for playing.
#24
Thanks, Sythe.  I always appreciate replies from sane people!  I thought more people would freak about me using the Spider-Man or Rocky themes...  Ha.  Glad you like the look of the game, play the game when you get a chance and let me know what you think.
#25
Hints & Tips / Re: Banana Man
Thu 08/02/2007 13:15:29
I will have to check to see if there is an offset on the football field.Ã,  I do not know how that would have happened since i don't know how to add an offset though.

Also, I added a walkthough with point totals, and the manual to my website.Ã,  They are included in the zip file now, or you can download them from the following links:

Banana Manual.pdf

Banana Man Walkthrough.txt

#26
All right the fight works pretty nicely for me for me so far.  I just have one thing i would like to try to figure out.

Once in a while my character seems to teleport, but i have a hard time figuring out what is causing this.  it seems to be when i am defending and trying to move that he will jump, but i have seen him teleport to the other side of the screen twice, i just can't seem to get him to do it again.  anyone know what might cause this?

you can download my game here:

http://www.deercrack.com/banana/games/bmtvg/Banana%20Man.zip

and i have left debug mode on, so you can teleport to the fight by hitting control x and then entering in room number 37.

And here is the code for movement:
(GlobalInt 204 is for defense mode, and GlobalInt 206 is an integer i used so that the keys only work on the fight screen and not the rest of the game)

    if ((keycode==375) && (GetGlobalInt(204)==0) && (GetGlobalInt(206)==1)) {
    MoveCharacterStraight(AAF,character[AAF].x-10,character[AAF].y);
while (character[AAF].walking) Wait(1);
     }
if ((keycode==377) && (GetGlobalInt(204)==0) && (character[AAF].x<230) && (GetGlobalInt(206)==1)){
    MoveCharacterStraight(AAF,character[AAF].x+10,character[AAF].y);
while (character[AAF].walking) Wait(1);
     }
if ((keycode==372) && (GetGlobalInt(204)==0) && (GetGlobalInt(206)==1)) {
    MoveCharacterPath(AAF,character[AAF].x,character[AAF].y-30);
   
    AnimateCharacter(AAF,11,0,10);
   
    MoveCharacterPath(AAF,character[AAF].x,character[AAF].y);
while (character[AAF].walking) Wait(1);
     }

  if ((keycode==67) && (GetGlobalInt(206)==1)) {
      SetGlobalInt(204,1);
      ChangeCharacterView(AAF,55);
               }
  if ((keycode==86) && (GetGlobalInt(206)==1)) {
      SetGlobalInt(204,0);   
      ChangeCharacterView(AAF,53);
            }       
   //Block

  if ((keycode==90) && (GetGlobalInt(204)==0) && (GetGlobalInt(206)==1)) { //Kick
AnimateCharacter(AAF,8,10,10);

PlaySound(46);

Wait(30);
AnimateCharacter(AAF,0,10,10);

if (character[AAF].x+40 <character[GGF].x) SetGlobalInt(205,GetGlobalInt(205)+1);
     if (character[AAF].x+60 >=character[GGF].x) {
    MoveCharacterStraight(GGF,character[GGF].x+10,character[AAF].y);
    SetGlobalInt(201,GetGlobalInt(201)-1);
//    PlaySound(51);
    MoveCharacterStraight(AAF,character[AAF].x-3,character[AAF].y);
}
if ((character[AAF].x+40<character[GGF].x) && (character[AAF].x+60 >=character[GGF].x)) {
    MoveCharacterStraight(GGF,character[GGF].x+4,character[GGF].y);
    }
      }
//     if (GetGlobalInt(202) - GetGlobalInt(203) <= 30) SetGlobalInt(201,GetGlobalInt(201)-1);
// }
if ((keycode==88) && (GetGlobalInt(204)==0) && (GetGlobalInt(206)==1)) {//Punch
AnimateCharacter(AAF,9,10,10);

PlaySound(45);

Wait(30);
AnimateCharacter(AAF,0,10,10);

if (character[AAF].x+60 <character[GGF].x) SetGlobalInt(205,GetGlobalInt(205)+1);
     if (character[AAF].x+40 >=character[GGF].x) {
   MoveCharacterStraight(GGF,character[GGF].x+10,character[AAF].y);
    SetGlobalInt(201,GetGlobalInt(201)-1);
    MoveCharacterStraight(AAF,character[AAF].x-3,character[AAF].y);
//    PlaySound(51);
  }
  if ((character[AAF].x+40<character[GGF].x) && (character[AAF].x+60 >=character[GGF].x)) {
    MoveCharacterStraight(GGF,character[GGF].x+4,character[GGF].y);
    }
}
   if ((keycode==380) && (GetGlobalInt(206)==1)) {
// AnimateCharacter(AAF,10,10,0);
}
}

#27
I have made a manual for the game that will include the controls, i just have not put it on the website yet.
#28
Hints & Tips / Re: Banana Man
Tue 06/02/2007 04:04:29
thank you for the input on the dialogues.  that makes a lot of sense and i have started to update them already. 
#29
Hints & Tips / Re: Banana Man
Sun 04/02/2007 15:55:40
oh mon dieu

i thought that that one was interactable, i will go back and correct that.  also, the directional keys work as well so you should be able to just use the up arrow to get in that door.

i will also edit my original post in the completed games section to ask questions regarding people's opinions on things i should change.
#30
Hints & Tips / Re: Banana Man
Sun 04/02/2007 15:29:42
yeah, i intentionally made the footballfield and basketball court huge.  it is a short ame, so it takes a while to explore those rooms, at least you have the potential to get a few points...

was there a problem getting back into the classroom?  i have not heard of anyone else having that problem. 

salut
#31

Yeah the instructions did not help me at all, so it took me a while to figure out how to make it work. 

I made a separate room for this, and i put the graphics in there as separate objects.  Then in the interaction menu for each object, under 'any click on object' i put run script, and then put the script for each object as explained in the readme file there. 

Also, for the settings in the room, when the players enters i put a run script where i ran the SpinLock.InitLock and SpinLock.SetCombo commands. 

Hope that helps get you started.
#32
I figured i would leave the debug mode while in beta if people wanted to use it to help report bugs.  I will check out the problem with the bleachers on the football field.

Also, two people have let me know they got stuck walking behind the bleachers.  I have not been able to get stuck while walking back there so can you let me know how it is happening?  i will play with the walkable area since nothing of importance happens there anyway.  thanks.
#33
Fixed the typo.  Thanks.  And the glasses are supposed to work that way.  Maybe his suit is made out of lead? Also, it would give away who he was...
#34
I thought I made it easy enough to go up even with the menu coming down, but i will make sure i go through to double check each screen where you can exit up.  let me know any other problems you have.
#35
Yes, the game can still be completed.  You just need to use the correct item on Gorilla Guy. 

Also, as far as the football, you don't get that in your inventory.  He just kicks it a field goal for three points.
#36
Thank you for finding the bug.  I have fixed that now.  you need to use the correct item there, and i now have it saying the correct message when you do not.

i will wait until i get some more responses so i can fix everything before releasing the next version.
#37
Hints & Tips / Re: Banana Man
Fri 02/02/2007 20:45:55
I just downloaded the game to my work computer and it worked fine for me.  Is anyone else having this problem? 

it is sometimes hard to tell with the animation, just be careful so that you stop on the right numbers, and hit reset if you mess up.
#38
Hints & Tips / Re: Banana Man
Fri 02/02/2007 19:15:29
Use the right button to get to the first number, then use the left button to get to the second number, but pass it one time so you are actually spinning the dial completely, then use the right button to go to the final number.

i hope that makes sense. 
#39
Thank you, ninerfan. I hope the effort I put into it shows! Let me know what you think.
#40
dudes, different Banana Man!  that Bananaman is one word and does not have his own video game.  but i was not posting about legal issues since i have been publishing my own banana man comic for 7 years now.  i could publish my own Super Man comic or video game too as opposed to Superman.  Actually, technically you can have a character named Superman, it just couldn't be an obvious ripoff.  But please let me know what you think of the game.
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