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Messages - wackojacko

#21
  Thanx for the message, the exit room thing now works correctly  8)

But I still have problems with talking to characters here's the problem:
I used this script for the character when you talk to him:

// script for character3: Talk to character
if (GoToCharacter(HIPPY, 2, 0, 0)==1){
ChangeCharacterView(HIPPY, 9);
RunDialog(1);
}

But when you talk to him, the hero will walk to the right of the character and then does nothing. Only when you click again it will start the conversation. So it only works if you already stand on the right of the character. otherwise it will walk to the right and then do nothing. Can you help me?!
???
#22
I have another problem, if I use the exit command for a patch in a hotspot ex:
path>eu (or el, er, ed) the character just goes to the end of the room ignoring all walkable areas! While It's supposed to take a walkable area to the end of the room (in this case the upper side). What's wrong? ???
#23
I used the new MI2 template and I really think it's great except for one thing. If I use this command for a character:

function character3_a() {
  // script for character3: Talk to character
if (Go()==1) //Start going to the object and if the player
   {      // does not abort do the following:
   AnimateCharacter(PIRATE, 0, 10, 1);
//Show pick up animation
   AddInventory(2); //add item #
   RunDialog(1);
   }
}

The hero will start walking to the character and if I KEEP MY CURSOR on the character it will Animate and run a dialog. BUT if I do the same and the hero starts walking towards the character and I MOVE MY CURSOR TO SOMETHING ELSE, nothing happens when the hero gets to the character! Do you know what's the problem?

I also have another error. I want to have the hero walk to a path, and when it's at specific coordinates go to an different room, so I write this:

// script for hotspot2: Walk to hotspot
if (MovePlayerEx(34, 84, 0)==1){
NewRoomEx(4, 194, 51);
}

But if I click on the hotspot the hero will walk to the place I clicked and then he goes to the other room and he doesn't go to the coordinates fist. I tried walkto points, but that also doesn't work.
Help? anyone?
#24
Hey Proskrito,

I used the new MI2 template and I really think it's great except for one thing. If I use this command for a character:

function character3_a() {
  // script for character3: Talk to character
if (Go()==1) //Start going to the object and if the player
   {      // does not abort do the following:
   AnimateCharacter(PIRATE, 0, 10, 1);
//Show pick up animation
   AddInventory(2); //add item #
   RunDialog(1);
   }
}

The hero will start walking to the character ad if I KEEP MY CURSOR on the character it will Animate and run a dialog. BUT if I do this and the hero starts walking towards the character and I MOVE MY CURSOR TO SOMETHING ELSE, nothing happens when the hero gets to the character!
I also had the same problem with something else, but I don't remember it anymore. Do you know what's the problem?
(I really like your template!  ;D)

Tim
#25
thanx, but I still have one other question? How can you change the name of an object or character in the script?
Like There's a man called MAN, but if you talk to him he wil be called JIM
;)
#26
This may be a dumb question but how can you delete views and topics? I made a new topic accidentily and now I can't delete it anymore, the same is for the options in the topic, once I made one, I can't delete it anymore. Can anyone help?
???
And I have another question, I have my dialog options shown in my GUI, but when I have more than three dialog options the 4th and 5th and 6th, etc. aren't visible, beacuse there is not enough room. How can I scroll between my dialog options? Like in MI games
:o
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