I recently purchased Resonance and was looking to play it on Debian, since that is my main operating system. I have been attempting to compile from the git repository the most recent commit, and after a bit of tweaking I was able to get it to compile and to run. However, I am running into some troubles...
At first, runningCode: AGS didn't work and would always fail with the following error:
Code: AGS
I commented out the D3D lines from the acsetup.cfg file, and it ran for a moment. I started a new game, and got to the first interactive screen. After clicking on an object, it gave me this error:
Code: AGS
I assume that the program didn't compile correctly on my machine, but I also followed the instructions provided on the readme so I'm not sure what the problem could be specifically. Any insight?
At first, running
ags ./Resonance.exe
AGS: Starting game
An internal error has occurred. Please note down the following information.
If the problem persists, post the details on the AGS Technical Forum.
(ACI version 3.21.1115)
Error: Error running function 'game_start':
Error: Pointer cast failure: the object being pointed to is not in the managed object pool
AGS: ***** ENGINE HAS SHUTDOWN
I commented out the D3D lines from the acsetup.cfg file, and it ran for a moment. I started a new game, and got to the first interactive screen. After clicking on an object, it gave me this error:
AGS: Loading room 1
An internal error has occurred. Please note down the following information.
If the problem persists, post the details on the AGS Technical Forum.
(ACI version 3.21.1115)
Error: Error running function 'repeatedly_execute_always':
Error: Pointer cast failure: the object being pointed to is not in the managed object pool
AGS: ***** ENGINE HAS SHUTDOWN
I assume that the program didn't compile correctly on my machine, but I also followed the instructions provided on the readme so I'm not sure what the problem could be specifically. Any insight?