Quote from: WHAM on Sun 04/03/2012 16:58:48You are coming off more as a personal enemy then a critic in this thread.
Icey: As long as you post these "games" I and many others will comment on them, discuss them, analyze them and critisize them. If you don't like that, don't post them here.
Quote from: WHAM on Sun 04/03/2012 16:58:48
wisnoskij:
Portal 2 is a game and has gameplay mechanics and puzzles to resolve, so I don't see why you brought that up at all.
Dear Esther is not, in my mind, a game. It is a slightly interactive story.
So are many visual novels, though in those you can at least affect the outcome so they DO have a gameplay element. However, here the answer is already present in the name of the medium: "Visual Novel" that is "a storybook with pictures". I see nothing about gameplay or interactivity here, so I would not necessarily call them games.
OK, it is fair to say that interactive stories are not games, but "not a game" does not need to be a derogatory term.
But personally game, to me, game means any interactive thing.
And I disagree, I am not sure if Portal 2 has any real puzzles. 99% of portal is cinematics and walking down corridors to the next cinematic. 99% of the remaining gameplay can be solved with this simple algorithms:
Find the two portal sized light coloured sections of wall, shoot portals at them, go through the closest one.
The remaining 1 or 2 "puzzles" can be solved using this algorithm:
Or the perhaps 5 important possible areas to place portals which one is the only one that both changes the situation and does not regress the situation. Place a portal here, go through and repeat.
At no point do you have to understand the "puzzle" or understand how you are progressing.
IMHO