Hi all -
I'm working on a simple particle system for my game, and I'm curious about the efficiency of bitwise operators in AGS.
In principle I could store the coordinates of several particles in a single int, which could be more efficient (this is also a fun way to learn bitwise operations).
However, some older forum posts say that bitwise operations in AGS aren't faster (or might be a little slower) than standard logic. Does anyone know if this is still the case?
Thanks.
I'm working on a simple particle system for my game, and I'm curious about the efficiency of bitwise operators in AGS.
In principle I could store the coordinates of several particles in a single int, which could be more efficient (this is also a fun way to learn bitwise operations).
However, some older forum posts say that bitwise operations in AGS aren't faster (or might be a little slower) than standard logic. Does anyone know if this is still the case?
Thanks.