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Ã, if (character[EGO].activeinv == 1) {
Ã, Ã, if (GetCursorMode() == 4){
Ã, Ã, Ã, ChangeCursorGraphic (4,66);
Ã, Ã, }
Ã, }
Quote
... any TTF fonts you have in your game will be rendered to the screen anti-aliased. This can make them look a lot better, but it has two drawbacks - firstly, anti-aliasing is significantly slower than normal rendering, so you might want an option to allow the player to turn it off..
if (character[EGO].activeinv == 1) ChangeCursorGraphic (4,66);
// ##### INVENTORY ITEM CURSORS #####
if (character[EGO].activeinv == 1) ChangeCursorGraphic (4,66);
if (character[EGO].activeinv == 2) ChangeCursorGraphic (4,69);
// ##### INPUTWINDOW #####
if (interface == 10) {
SetMouseCursor (6);
if (button == 2){
string charname;
GetTextBoxText(10, 0, charname);
if (charname == ""){
StrCopy(charname,"Carter");
}
StrCopy(character[EGO].name, charname);
GUIOff(10);
SetDefaultCursor();
Wait(1);
Display("Your name is %s.", character[EGO].name);
}
}
Quote from: auhsor on Thu 24/02/2005 01:14:06
The only thing I notice now is that she still seems to be crosseyed. Thats hard to change with only 2 pixels for the eye though.
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