Thanks for the comments guys 
Myself and alxalxalx (who co-wrote and produced the music) only ended up having 2 days left of the jam to get it done so I'm just happy it got finished!
st. once again you really seem to have crept into my head as so much of what you have said is perfectly on point.
For those that would like a little more of the story and the ideas behind what it represents (big spoilers ahead!!!):
The idea of the game world is to disconnect the player much as the protagonist is disconnected - think in terms of a prince or child of a celebrity who only knows the world from their bubble, to them it's great and life is awesome, and they don't understand that everyone doesn't live like that.
The game is split into 3 stages:
The ending sequence can probably be summed up by relating to the saying "You can talk the talk but can you walk the walk?". You can talk about doing something good all your life, but until you go out there and do it you won't affect anything.
I hope that helps explain the game a little more!
Also, the music is indeed on soundcloud: https://soundcloud.com/weamthefractals (the main track is called Ocho and the ending is called Experiments in Doom).

Myself and alxalxalx (who co-wrote and produced the music) only ended up having 2 days left of the jam to get it done so I'm just happy it got finished!
st. once again you really seem to have crept into my head as so much of what you have said is perfectly on point.
For those that would like a little more of the story and the ideas behind what it represents (big spoilers ahead!!!):
Spoiler
The idea of the game world is to disconnect the player much as the protagonist is disconnected - think in terms of a prince or child of a celebrity who only knows the world from their bubble, to them it's great and life is awesome, and they don't understand that everyone doesn't live like that.
The game is split into 3 stages:
- In the first we chip away at the bubble the protagonist is living in an explain that not everything is how he/she sees/lives it. They learn that others with less still give to the world and make it a better place. Why don't they do that when they have so much?
- The second stage gets us to stand up for this new belief. Something that was once regarded as perfectly normal is torn down and demolished by the protagonist. We referenced the marriage of two people from different classes but you could apply the same principles to abolishing slavery or saying no to racism/sexism.
- The final stage is a simple choice and one that promotes the idea of equality. The three candidates all represent an idea or policy but the second candidate can't quite decide what that policy is exactly. They are a procrastinator or someone who will bend their view for the right price or be swayed by another influence. The reason you must select the first and third candidate is because they both believe in something, and although not the same thing, by putting them on either side of the scales, you create balance. The second candidate would have made the scales unbalanced.
The ending sequence can probably be summed up by relating to the saying "You can talk the talk but can you walk the walk?". You can talk about doing something good all your life, but until you go out there and do it you won't affect anything.
I hope that helps explain the game a little more!
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Also, the music is indeed on soundcloud: https://soundcloud.com/weamthefractals (the main track is called Ocho and the ending is called Experiments in Doom).