Thanks Gurok, seems logical, I'll patch that in now!
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function room_Load(){
interface_toggle(false);
achM = aM1.Play();
}
function room_Load(){
interface_toggle(false);
achM.Stop();
}
Quoteroom14.asc, line 3
NullPointerReferenced.
Quote from: Andail on Fri 20/03/2015 07:19:42
I don't think making our games browser based is the answer to anything.
Quote from: Crimson Wizard on Sun 15/03/2015 19:41:18
Not AGS game. Porting AGS engine to Allegro 5 may take months.
One could write a simple program based on Allegro 5 that only draws a cursor over black screen. That's couple hours of work.
QuoteBut, I remember we had some discussion about this in the past, and it seems that DInput (or the mouse driver itself) does its own acceleration (on some systems/drivers, not on others).
Quoteis ta3d using allegro 4? the mouse has the same acceleration in fullscreen as allegro 4. i had to port my infinite perlin noise terrain generator to allegro 5.0.5 to get the mouse to work in fullscreen without annoying excessive acceleration.
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