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Topics - zeta_san

#1
Guys, is it possible to make multiple characters speak at the same time? Like singing in a choir.
I tried both .Say and Display.
#2
I'm working on a personal project: a point-and-click adventure inspired by the '90s.


Development Progress:

Story: 100%
Scripting: 85%
Graphics: 85%
Sound/Music: 100%

Story:

Professor Giustino wants to create an interactive adventure to demonstrate that, despite modern video games having reached incredible levels of realism thanks to today's powerful computers, fun remains a fundamental element even in simpler and more creative games. The goal of the game is to provide an engaging experience, featuring stimulating puzzles and riddles, as well as a variety of unique characters with whom the player can interact.

Each character will have a distinctive personality, with their own stories and motivations, contributing to making the adventure even richer and more interesting. Players will need to solve puzzles and face unpredictable situations.

Although the graphics and gameplay mechanics will not focus on extreme realism, the gaming experience will be enriched with a strong emotional impact, where the value of fun combines with the depth of the story and its protagonists. This approach aims to demonstrate that innovation lies not only in the pursuit of maximum simulation but also in the ability to engage and entertain through creativity, storytelling, and interaction with the game world.










#3
Hi guys, where can I delete the save slots? I want to delete them all, but I can't find the .sav files or the save folder.
#4
https://ibb.co/42sr0Ds

Hi
I opened AGS and I got this error. I lost all the sprites... what can I do?
#5
Hello everyone, I would like to do a review of the texts. Is it possible to export all the dialogues, all the names, and the texts in the actions, and then insert them corrected?
#6
Beginners' Technical Questions / platformer
Sun 22/09/2024 17:19:45
Hi everyone
Is it possible to create a flappy bird type platformer with AGS?
#7
Good morning
I ask for your help to understand if it is a bug or I make mistakes.

Code: ags

function cLupo_AnyClick() {
    if (Verbs.MovePlayer(340, 140)) {
        player.FaceDirection(eDirectionRight);
        // WALK TO
        if (Verbs.UsedAction(eGA_WalkTo)) {
            Verbs.GoTo();
        }
        // GIVE TO (characters only)
        else if (Verbs.UsedAction(eGA_GiveTo)) {
            if (player.ActiveInventory == iObject) {
                player.LoseInventory(iObject);
                player.Say("do you want this?");
                cLupo.Say("WOW! YES. I want it");
            } else if (player.ActiveInventory != iObject) {
                player.Say("do you want this?");
                cLupo.Say("No");
            }
        }
    }
}


When I give an object to an NPC for the first time nothing happens, psi approaches and nothing happens. If I repeat the action everything is normal
#8
Hi everyone

my game, a point and click adventure, is well underway, it has about 60 locations, 30 characters. The test is getting a little complex when I have to work on the sections that come after 30, 40 minutes of play.
Initially I saved so as not to start from the beginning but when I went to change the code it wouldn't allow me to load.
I started changing the state of functions in global variables... but even here it's easy to make mistakes.

You have advice?
#9
Hi everyone
Happy New Year

Is there a way to make the mouse pointer disappear every time a character speaks?
(character.Say)
#10
Hi everyone
I would like to find a solution to a problem.
My character enters the quesroom and there are 2 talking
I would like them to say random sentences, different sentences every time I enter.
I also read some solutions here but I can't solve it
#11
Beginners' Technical Questions / translate
Wed 08/02/2023 18:44:28
Hi everyone

how can i translate the game ? I would like to make it playable in other languages ��as well.
i'm using Tumbleweed template
#12
hi boys

I would like to do one thing, I need a dynamic object list

when the object is visible (true) it appears creating a list

example

if only 1 and 2 are true
the list will be

1
2

if only 5 and 7 are true
the list will be

5
7

I hope I was clear
thank you
#13
Hello guys

Is it possible to place the same character in different rooms?
meet him in the room, make an appointment in another and find him there.
#14
Beginners' Technical Questions / Gui phone
Wed 02/03/2022 09:54:11
good morning
I created a GUI, a simple phone keypad. I would like to set a number (if you type for example 0012345)
proceed with an action
thanks
#15
Beginners' Technical Questions / give
Tue 08/02/2022 08:58:14
Hi guys

I have a problem with the tumbleweed template

to enter the character must give a ticket at the entrance.

I can't do this thing.

I also read here
https://www.adventuregamestudio.co.uk/forums/index.php?topic=57962.0

but I don't get out of it
#16
Hi everyone

I would like a character (a bird) not player to walk back and forth in a loop

I created the loop
I created the character

thank you
#17
Beginners' Technical Questions / .Say block
Mon 24/08/2020 11:00:25
Hello guys

Is it possible to use loosely saying everything during sentences?

for example, I walk into a room and two men talk to each other as I approach

Code: ags

cMan1.Say ("xxx");
cMan2.Say ("yyy");
#18
Good morning friends
is it possible to set the start time of the viewidle?

example
viewidle starts after 5, 3 or 7 minutes of inactivity (always)

otherwise I create a function that I call when needed
#19
Hello guys
I am writing a dialogue with more questions. when the last option arrives I have no choice, I have no possibility to click, it goes automatically
#20
Hi all friends, I chose the scumm classic action bar to have it fixed as zak mckracken and maniac mansion.
I wish it wasn't at the top but inside.
I have attempted graphic changes to the gMain but the location is always above.
I opened VerbGui.asc and saw UpdateActionBar ()

if you want the text inside instead of above?

I attach images

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