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Messages - zeta_san

#81
I'm only interested in text, however, is it possible to try the module? (theme scumm)
#82
I tried but it doesn't change. maybe I don't use it correctly ..
#83
Beginners' Technical Questions / .Say block
Mon 24/08/2020 11:00:25
Hello guys

Is it possible to use loosely saying everything during sentences?

for example, I walk into a room and two men talk to each other as I approach

Code: ags

cMan1.Say ("xxx");
cMan2.Say ("yyy");
#85
therefore

- I created the character

- I created

sight walking
sight thinking
sight speak
view inactivity

I set them up
I assigned them

what I would like is for the animation to start after 60 seconds of inactivity and not after 20

every time 60 seconds have passed since the last time he interacted. always.
#86
the problem is that I can't find the line to act on

then if I have to set it from time to time .. it doesn't solve the problem

I wish I could choose an absolute value for everything
#87
Quote from: Slasher on Sun 23/08/2020 08:48:27
Quote from: zeta_san on Sun 23/08/2020 08:44:54
but i can't find the command line where i can set character idle time before animation starts

Do you only want it to do an idle at certain times?

it is sufficient for the animation to start approximately after 60 seconds of inactivity
#88
but i can't find the command line where i can set character idle time before animation starts
#89
yes sure, but must be set every time or is it an absolute command?
#90
Good morning friends
is it possible to set the start time of the viewidle?

example
viewidle starts after 5, 3 or 7 minutes of inactivity (always)

otherwise I create a function that I call when needed
#91
Quote from: Khris on Fri 21/08/2020 10:32:57
No problem, did it work?

it works great
#92
I'll try later
#93
Khris
I'm sorry I didn't read the post correctly
#94
hello, it does not find it with the "find" in the project but if I try to write it, it suggests it to me.

where exactly should I insert the line?
in CustomDialogGui?
#95
 :cry: there is no such option on the Tumbleweed theme
#96
Quote from: Khris on Thu 20/08/2020 12:10:12
In  game_start, add this:

Code: ags
  game.show_single_dialog_option = 1;


Thanks
#97
Thanks man

I thought about it and I got stuck ..
if I talk to you I say first

- Hi, what's your name?

(it is logical that I say later)

- nice name

(visible only later. not immediately)

thanks now I try
#98
Hello guys
I am writing a dialogue with more questions. when the last option arrives I have no choice, I have no possibility to click, it goes automatically
#99
hi, this makes the character arrive at their destination to perform the action and can be interrupted

Code: ags
  if (Verbs.MovePlayer(x, y)) {
#100
Thanks
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