Quote from: lakerz on Sun 27/04/2025 20:42:26Probably a dumb question, but how does one extract these game files ending in .001 and .002? Is there some kind of .ZIP joiner program to combine the two to then extract? I use 7ZIP myself and I am at a loss hahaIf I recall correctly, I just extracted the .001 file, then it went on automatically to .002 (which was in the same folder). I believe I used 7zip as well.
Quote from: VampireWombat on Sat 26/04/2025 16:10:26I admit to not understanding all of this. It's not helped at all by having grown up with media showing people with autism as either being savants or being non-verbal, or in the case of Mercury Rising I think the kid was both.I feel you; I feel 99% of Autism in media is still stuck in "young guy with dorky haircut who is a math/science savant but has panic attacks when being forced to be social" stereotype, and it grinds my gears. Ironically I feel like the only movie that really spoke to my experience growing up as a girl with a diagnosis, and how I felt how adults would treat me as as soon as they learned of my diagnosis, was this scene from Hotel Transylvania 2 (where the female lead is a vampire and her boyfriend's parents try to "accommodate" her;
QuoteAs for the immediate solution, I may suggest experimenting with walkable area a little, maybe adjusting it a bit would solve such issue.
Quote from: Baguettator on Sun 27/04/2025 05:37:32I would like to know how AGS 4.0 is "good" to manage games with high resolution (1920*1080), high quality graphics (like photos as rooms' background), BUT no animation ? I'm thinking about another Point'n click game of this kind, so I'm asking here.
Quote from: Baguettator on Sun 27/04/2025 05:37:32ALso, if it's not a secret, what are the next improvement AGS 4.0 will get about that ? (speed in scripts/sprites management/memory...)
Quote from: Baguettator on Sun 27/04/2025 05:37:32The best for me would be to host my game on the web, but I don't know if the game's size allowed to be hosted on web will be increased ? (with 1920*1080 sprites, it can be quickly heavy, and if I remember well, I have read that it was for about 300Mo max for a web port).
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.110 seconds with 15 queries.