Quote from: Crimson Wizard on Tue 22/07/2025 15:29:14No, my meaning was frame timing. If the whole animation duration is represented as 1.0, the tween controls the current progress between 0.0 and 1.0, and engine would choose a frame based on that value.
Quote from: WHAM on Tue 22/07/2025 15:24:42And who knows, amidst that trash we might still find interesting creators and projects. A well written story does not (have to) become bad if it is acted out by machine generated sprites or 3D models, nor does a finely handcrafted visual style (have to) become bad if it is subjected to a wild and nonsensical story generated by a soulless machine.
Quote from: tag2015 on Sun 20/07/2025 11:40:33Quote from: Cyrus on Mon 14/07/2025 02:28:25Slime Quest 2: Battle for Burgers demo is found!
Does anyone happen to have:
Lone Case 4: Epitaph
The Story of Joijo
Lone case 4 https://u.pcloud.link/publink/show?code=XZoHlB5ZB9KXsp1Kq872NeqUKV1mCj8vctek
No luck with the other one, I'm not sure if the dev released it to the public or just shared with a few forum members?
Quote from: eri0o on Tue 22/07/2025 12:39:04Quote"tweening" into the engine (at least to functions like Animate).
This looks interesting but I don't understand how tweening works in a frame by frame animation. Is this for the frame offsets?
Quote from: LimpingFish on Fri 18/07/2025 21:21:42And, for a change, a non-judgemental look at the increase in GenAI being used in games recently released on Steam.
Quote from: greg on Tue 22/07/2025 13:58:16I'm observing a seam between contiguous walkbehinds. (I noticed this with patch 1, and I'm seeing it with patch 2 as well.)
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