Pixel artist needed for peri-apocalyptic adventure game!

Started by reismahnic, Tue 03/02/2015 02:34:17

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reismahnic

Project:
Departure- a peri-apocalyptic adventure in which a troubled writer finds she may be the only person left in the world after a week in seclusion.

Details: Jessica, a writer who just can't figure the protagonist of her novel out, has been living in her best friend's cabin in the Pacific Northwest for a week in complete seclusion.
When she emerges and heads into town to pick her son up from her friend, she finds that the entire city of Portland is abandoned, and realizes she may be the only human left on earth.

Positions Available:
I need someone to help me with art and hopefully animation. The game runs at 640X480, and the screenshots attached demonstrate what I've got. If you wanted to look into working at a higher or lower res, we could definitely look into it.
As most of the 20 minute demo is plotted to take place in the Pacific Northwest (Portland area), there would be some pretty fun forest and urban environments.

Deadline:
I want to have a fully featured 20 minute playable demo by six months from now. I am currently doing everything myself. Deadlines would not be strict, but I would want communication.
I've been planning and working on this project for a while now (I'm completely self taught), so this is a passion project and you should definitely feel free to reply anytime. The project ain't going anywhere.

Comments:
Interested parties can reply to this thread or contact me via PM. I CANNOT PAY (it's just me, with no funding). I am looking for someone who is interested in basically partnering on a passion project, and when the demo is done I would look into possible funding.
I know an artist's gotta eat, so I'm looking for someone who is confident that they have a living set up and just want more to put into their portfolio (and work on a project they hopefully think is pretty cool).
You would be in charge of not only creating the assets used, but more importantly, shaping the entire look and feel of the game visually. The following images do NOT represent what you would be 'going for' in any way, if that was not what you wanted, but here is some of the work I've done on the game so far.







Thank you for your time!

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