Hi, this is my first post in the forum and hopefully the first one of many more to follow :smiley:
I've been doing some work on a game called "Perelman" for the last months and it is as good as ready now. But in order to make it a more enjoyable experience, I would like it to be tested in order to get some feedback about what I could improve...
Here some data about the project:
Project:
Perelman
Description:
A first-person-adventure-game which takes place at an ordinary day with the protagonist wasting his/her time in a chatroom. Suddenly a stranger appears on the screen and asks for help...
The game is short and takes about 25-30 minutes to finish (maybe even less).
Details:
- 800x600 resolution graphics
- music & sound
- features a small labyrinth
Screenshots
(http://i.imgur.com/ckJUQTX.jpg)
The menu screen
(http://i.imgur.com/UtdUwZc.jpg)
The prison
(http://i.imgur.com/tGUUvpr.jpg)
The labyrinth
Positions Available:
I need someone to test the game (two testers would be great). Particularly, I'd like to have some feedback on the dialogues and the way the story unfolds - if the plot is comprehensible throughout the game. Some feedback on the overall game experience (and how to improve it) would also be highly appreciated!
Deadline:
As the game is short, it would be great to get the feedback within the next weeks.
Comments:
If you're interested, please reply to this thread or contact me via PM!
First thing I can suggest by looking at screengrabs: maybe you want to run your models through Kerkythea (http://www.kerkythea.net/joomla/) and play with lightsources and skyboxes in your scenes?
Second thing I can suggest by looking at screengrabs: mazes are rarely fun. Really. Only one I can say I really enjoyed was the maze in IV episode of Tales of Monkey Island.
If after hearing this you want me to play your game and hear some more rambling - just PM me with a link : )
This is not the Critics Lounge. If you have creative suggestions to offer, please express them in PM. Thanks. :)