[HELP FOUND] Character artist, Background artist [Commercial project]

Started by FlyingMandarine, Sun 16/12/2012 11:30:26

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FlyingMandarine

FINAL UPDATE (December 31, 2012):
We have found our background artist, our character artist and our programmer.
However, if you are a background artist or a character artist and are interested in the project, you can still contact us. We have a lot of art assets to produce, so we may recruit other artists.


Project:
Untitled Project (WiP title: A Poison Green)

Details:
Washington D.C., 2070.

Environmental diseases are the norm due to an ever-decreasing air quality that forces people to wear a mask at all times. When all legitimate plans to make a difference failed, eco-terrorism became the only way to make one's voice heard amidst the many lobbies dominating a passive government. Such is the world in which three people's paths cross.

William is a journalist with a dwindling interest in the news that will lead him to take truly drastic measures in order to cover the upcoming 20th anniversary of the Washington Bombings.

Jadon is an unemployed man aimlessly wandering through life, stuck behind ideals that never translate into acts.

Elijah is a history teacher who, when not proselytizing to his students, works toward making sure history will take a sharp, unexpected turn toward a brighter, greener future.

These three characters and their shattered moral compasses are at the center of a story of espionage in a city of perpetual rain, suffering and misunderstanding.

Positions Available:
We are a new independent team of highly qualified individuals working on our first commercial title, a full-length point'n'click adventure game with a heavy emphasis on storytelling.

We are looking for one or several background artists, character artists and programmers. We are only looking for serious people who are willing to invest the time and energy necessary to make our game a success. Since you would be part of our team, we would prefer that you earn a part of the profits based on the amount of time you have invested in the project, but up-front payment might be an option.

The visual style of the game should be realistic: think more Gemini Rue / Resonance and less Day of the Tentacle / Deponia.

Deadline:
The project being in preproduction, there is no deadline set in stone yet.

Comments:
I have worked on several commercial and freeware titles, including Xbox 360, Android and iPhone games, albeit as a translator (I will gladly send you my resum� on request). As a writer, I have been regularly published in the popular French video game magazine Joystick.
Our musician has worked on several freeware titles and has a SoundCloud profile that might interest you: https://soundcloud.com/sgt-hartman

You can either send me a private message here or send me an e-mail at hermenaultpatrice (at) gmail.com

I look forward to hearing from you,

Patrice Hermenault AKA FlyingMandarine

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