Adventure Game Studio

Creative Production => Recruitment => Topic started by: DBoyWheeler on Tue 26/06/2012 20:23:34

Title: Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: DBoyWheeler on Tue 26/06/2012 20:23:34
Hi, all!

I'm wanting to gather a team together to make my first AGS Game.

The game is called "Lydia and the Mystery of Nellreno Manor".  It's in some ways a fan game--it's a game based on one of my friends on Gaia Online, whose screenname is LydiaW.  I call it a gift game ("gift games", IMHO, can be considered a sub-genre of "fan games"), since that is my intent--it's a gift for a friend.

The game starts out with Lydia at a cabin camp with her friends (named Denise and Kiki), and she learns that the long abandoned Nellreno Mansion has some new occupants, but there's more to this than it at first seems, and it makes Lydia suspicious.

Using Tektek, as well as LydiaW's Gaia Profile, I have some references for the characters in the game.  I also made up some abstract maps of the game.

Here are the materials I am providing.

First, the resources for the main sprites (for standing, walking, and talking--I'll list to the spriters the special sprites needed as well, as the need arises for them)

Lydia (the main character):
For the record, you can find her Gaia profile here (I'm sure she won't mind if I share it): http://www.gaiaonline.com/profiles/lydiaw/1036351/?_gaia_t_=718
(http://farm9.staticflickr.com/8022/7466529106_982236e3fa_o_d.png) Main sprite reference.
(http://farm9.staticflickr.com/8143/7466503956_efe48cb08a_o_d.png) What's under her dress... mainly intended to show her legs for the walk button, and when she's kneeling.
(http://farm8.staticflickr.com/7429/8724015412_bc863b155e_d.jpg) Rough sketch of her front sprite.
(http://farm8.staticflickr.com/7368/8722895053_15ca82ab22_d.jpg) Rough sketch of her back sprite.
(http://farm8.staticflickr.com/7342/8722895029_6a897e6230_d.jpg) Rough sketch of her sprite facing left.
(http://farm8.staticflickr.com/7305/8724014990_5dc4fc7e86_d.jpg) Rough sketch of her sprite facing right.
The left and right sprites are different because of her tote bag and whatnot.  At the time, I forgot that unless it's really close up, fingers wouldn't be visible in an adventure game--how silly of me.

Progress of Lydia's sprites.
(http://farm3.staticflickr.com/2892/9353147422_3e2439bc6c_o.gif) (Rough draft of Lydia's front view.  Made a few changes, but it is still a little rough around the edges)

Denise, one of Lydia's friends:
(http://farm8.staticflickr.com/7108/7466518044_043c38f87f_o_d.png) Main sprite reference.
(http://farm8.staticflickr.com/7345/8722899597_acc24ac477_d.jpg) Rough sketch of her front view.
(http://farm8.staticflickr.com/7404/8724020248_1b1c5504cc_d.jpg) Rough sketch of her back view.
(http://farm8.staticflickr.com/7437/8722899475_ab3dd271c1_d.jpg) Rough sketch of her side view (just mirror to get the other side).

Kiki, another of Lydia's friends:
(http://farm9.staticflickr.com/8006/7466520418_8163028f71_o_d.png) Main sprite reference.
(http://farm8.staticflickr.com/7439/8724024204_4bbea0e073_d.jpg) Rough sketch of her front view.
(http://farm8.staticflickr.com/7382/8724024196_14b056caf0_d.jpg) Rough sketch of her back view.
(http://farm8.staticflickr.com/7456/8722903729_f6339800e8_d.jpg) Rough sketch of her side view (just mirror to get the other side)

There's a wild bear that Lydia encounters... here's a stock photo of one for reference: http://image.shutterstock.com/display_pic_with_logo/215077/215077,1249790356,1/stock-photo-grizzly-bear-34956754.jpg
Again, I'll list the sprites needed as the need arises for them, once I get some sprite artist(s).

Pietro, the main antagonist:
(http://farm8.staticflickr.com/7135/7466526174_4ca6cea678_o_d.png) Main Sprite Reference
(http://farm8.staticflickr.com/7396/8724027722_3102a35363_d.jpg) Rough sketch of his front view
(http://farm8.staticflickr.com/7448/8724027794_8831aa56a4_d.jpg) Rough sketch of his back view
(http://farm8.staticflickr.com/7330/8724027654_4be2fbb49a_d.jpg) Rough sketch of his side view (just mirror for other side)

One of Pietro's Henchmen:
(http://farm9.staticflickr.com/8143/7466533022_760e7f1942_o_d.png) Main sprite reference
(http://farm8.staticflickr.com/7315/8724032290_6ce1f1ab13_d.jpg) Rough sketch of his front view
(http://farm8.staticflickr.com/7438/8722911867_9fce1a0d74_d.jpg) Rough sketch of his back view
(http://farm8.staticflickr.com/7455/8724032074_bf710e60ac_d.jpg) Rough sketch of his side view (just mirror for the other side)

Another of Pietro's Henchmen:
(http://farm8.staticflickr.com/7279/7466538902_c905c438cf_o_d.png) Main sprite reference
(http://farm8.staticflickr.com/7458/8724036054_0681e39a67_d.jpg) Rough sketch of his front view
(http://farm8.staticflickr.com/7285/8722915799_d21156e085_d.jpg) Rough sketch of his back view
(http://farm8.staticflickr.com/7368/8724035916_fff1ef496a_d.jpg) Rough sketch of his side view (just mirror for the other side)

Now to show a rough draft of the main GUI (the Walk Button, Hand/Do Button, Talk Button, etc)
(http://farm8.staticflickr.com/7330/8722919555_b127c9d8af_z_d.jpg)
Top row, left to right: Walk (Lydia's leg, see the sprite of Lydia without her dress to see what her leg looks like); Look (Lydia's eye); Do (Lydia's Hand--she's wearing a fingerless glove and a bracelet).
Bottom row, left to right: Talk (Lydia's open mouth, with a cute smile too), Inventory (her tote bag), and System (a computer).
You may notice I don't have separate Load and Save buttons--those will be used in the system.

Main Cursors (that is, not including the Inventory)
(http://farm8.staticflickr.com/7448/8722920679_abea44fdaf_z_d.jpg)
Walk Cursor: A woman walking
Look Cursor: Woman's eye
Hand Cursor: Pointing hand (probably could use the ready-made one in AGS)
Talk Cursor: Balloon (we could probably use the ready-made one in AGS)
Wait Cursor: Stopwatch

The icons (except for the Wait one) have dots on them.  I got the idea from the Space Quest 2 VGA remake, so that programmers could know where to put the crosshairs to where to have the player click.

For the System GUI (where one can find the Volume bar and the Save, Load, and all those buttons), I was thinking of making that GUI look almost like a cellphone.  The buttons on the GUI:
* Save
* Load
* Restart
* Quit
* About

The Save and Load GUI's would look like an iPad or Cellphone, with Buttons "Save" (or "Load", depending on the GUI), "Delete" (to erase a game), and "Cancel".
[Update] Alaskaban provided a Save/Load GUI template... I might come up with some ideas for buttons once more join the team.
(http://tomsgamepics.webs.com/photos/My-Game-pics/iPAD-1.png)

The Restart GUI has a graphic Lydia holding a giant pencil with an eraser, and the caption: "Wanna start fresh?"
The Yes Button says: "Yeah, I need to start over!"
The No Button says: "Naw, I can still make it!"

The Quit GUI has a graphic of Lydia getting on a bus, with the caption: "Done with questing for the day?"
The Yes Button: "Yeah, I'm tired.  Enough for today."
The No Button: "No way!  I want to keep going!"

The About Button on the System GUI would list the ones who made this game, and that the game was intended to be a gift for someone on Gaia Online.

For the death messages, the graphic is Lydia as an angel, the losing music (either the goofy "you blew it" music from Dagger of Amon Ra, or maybe even the losing trombones music of the Price is Right).  The text will be provided as needed for each way to die.  And there are the usual "Load Saved Game", "Restart", and "Quit" buttons.

Rough sketches for the Inventory Items (again, the dots on the items are intended for the programmers to where to place the crosshairs for the cursors)
(http://farm8.staticflickr.com/7323/8724046556_a7fa05cd08_z_d.jpg)
Top row, left to right: Pocketknife, Rope, Flashlight, Hot Sauce.
Bottom row, left to right: Hatchet, Mansion Key (Gold Key), Gate Key (Silver Key), Crypt Key (Gray Key with Skull).
(http://farm8.staticflickr.com/7370/8722925833_39c4ae8eb4_z_d.jpg)
Top row, left to right: Marble Cake Recipe Card, Marble Cupcakes (for "Treated Marble Cupcakes", recolor the sprite), Whiskey, Dissolving Agent Formula.
Bottom row, left to right: Makeup Compact, Plumbing Cleaner, Marbles (it's a bag of marbles), Chemistry Set
(http://farm8.staticflickr.com/7390/8722925533_acb7f88a4b_z_d.jpg)
Left to right: Empty Vial, Ready Vial, Dissolving Agent, Knockout Drops

Maps and Rough Sketches of Rooms.  The rough sketches also have notes of what to place where, or what door, etc, leads to which room.
(http://farm9.staticflickr.com/8004/7466540698_0b5ea983b1_b_d.jpg) Map of Camp Mingo-Sun
Lydia's Room Rough Sketch (http://farm8.staticflickr.com/7420/8724052230_369a24a475_b_d.jpg)
Outside Cabins Rough Sketch (http://farm8.staticflickr.com/7289/8722929375_8fc2929a9d_k_d.jpg)
Denise's Room Rough Sketch (http://farm8.staticflickr.com/7376/8724051842_ab40240f95_b_d.jpg)
Kiki's Room Rough Sketch (http://farm8.staticflickr.com/7387/8722930063_a2846ec36c_b_d.jpg)
Mess Hall Rough Sketch (http://farm8.staticflickr.com/7358/8722929747_8a0eeb5741_b_d.jpg)
Campfire Circle Rough Sketch (http://farm8.staticflickr.com/7338/8722930851_f5a08e8e75_b_d.jpg)
Edge of Camp Rough Sketch (http://farm8.staticflickr.com/7445/8724051254_dcbffccc53_b_d.jpg)

(http://farm9.staticflickr.com/8007/7466545142_af8fcf6605_o_d.gif)Map of Forest
Rough Sketch of "Trail A" (http://farm8.staticflickr.com/7349/8722945487_3e7fa32dcf_b_d.jpg)
Rough Sketch of "Trail B" (http://farm8.staticflickr.com/7449/8722945357_9d7a021ef2_b_d.jpg)
Rough Sketch of "Trail C" (http://farm8.staticflickr.com/7380/8722944757_201e60bba2_b_d.jpg)
Rough Sketch of the Elm Stump room (http://farm8.staticflickr.com/7377/8722945031_c0f4299b42_b_d.jpg)
Rough Sketch of the Thorny Thicket room (http://farm8.staticflickr.com/7314/8724063942_1642b05cc8_b_d.jpg)
Rough Sketch of "Trail D" (http://farm8.staticflickr.com/7452/8724065236_283b70f40f_b_d.jpg)
Rough Sketch of "Outside Hole" (http://farm8.staticflickr.com/7291/8724064426_8d6477ab4f_b_d.jpg)
Rough Sketch of Hole Bottom (http://farm8.staticflickr.com/7409/8722943803_bef13c3c56_b_d.jpg)
Rough Sketch of "Trail E" (http://farm8.staticflickr.com/7294/8724064876_ed9a4c03ee_b_d.jpg)

(http://farm9.staticflickr.com/8156/7466547828_5054c0db9a_z_d.jpg)Map of Mountain
Rough Sketch of "Bottom of Mountain" (http://farm8.staticflickr.com/7336/8722961701_06b2ec70df_b_d.jpg)
Rough Sketch of Lower Trail (http://farm8.staticflickr.com/7378/8724082388_bfa2381eff_b_d.jpg)
Rough Sketch of "Ravine (1)" (http://farm8.staticflickr.com/7302/8724081706_572a1b2527_b_d.jpg)
Rough Sketch of Ravine Bridge, South (http://farm8.staticflickr.com/7307/8724080822_26c58ff16d_b_d.jpg)
Rough Sketch of Ravine Bridge, North (http://farm8.staticflickr.com/7340/8724081242_d59f6933df_b_d.jpg)
Rough Sketch of "Ravine (2)" (http://farm8.staticflickr.com/7302/8724081352_a1f8de4c51_b_d.jpg)
Rough Sketch of Higher Trail (http://farm8.staticflickr.com/7313/8722961261_7c463a159b_b_d.jpg)
Rough Sketch of Plateau (http://farm8.staticflickr.com/7298/8724081904_7903baf4db_b_d.jpg)

(http://farm8.staticflickr.com/7108/7466551144_524ec5a1df_z_d.jpg)Map of Outside Mansion
Rough sketch of Mansion Grounds (http://farm8.staticflickr.com/7295/8722982097_83566e13a3_b_d.jpg)
Rough sketch of the Front Doors (http://farm8.staticflickr.com/7416/8724102550_de4b7f7c0d_b_d.jpg)
Rough sketch of the Left Side (http://farm8.staticflickr.com/7356/8724101820_546cc09d78_b_d.jpg)
Rough sketch of "Right Side 1" (http://farm8.staticflickr.com/7441/8724100960_48143dbdff_b_d.jpg)
Rough sketch of "Right Side 2" (http://farm8.staticflickr.com/7452/8722979875_74b40eb684_b_d.jpg)
Rough sketch of Garden (http://farm8.staticflickr.com/7322/8724102346_3c0086e1d3_b_d.jpg)
Rough sketch of Outside Crypt (http://farm8.staticflickr.com/7444/8722980637_6b1fab0061_b_d.jpg)
Rough sketch of Inside Crypt (http://farm8.staticflickr.com/7409/8722981263_45ba4f64a1_b_d.jpg)

(http://farm8.staticflickr.com/7246/7466554698_880aa14e02_z_d.jpg)Map of Mansion, 1st Floor
Rough Sketch of Main Hall (http://farm8.staticflickr.com/7400/8722996933_a9e3674fdd_b_d.jpg)
Rough Sketch of Stairway to Basement (http://farm8.staticflickr.com/7394/8722996697_43ed640981_b_d.jpg)
Rough Sketch of Grand Hall (http://farm8.staticflickr.com/7394/8724119106_c0012a4903_b_d.jpg)
Rough Sketch of the Dining Room (http://farm8.staticflickr.com/7364/8722997907_5eeb02e391_b_d.jpg)
Rough Sketch of the Kitchen (http://farm8.staticflickr.com/7390/8722997273_08d614151f_b_d.jpg)
Rough Sketch of Den (http://farm8.staticflickr.com/7459/8722997675_0953f72d85_b_d.jpg)
Rough Sketch of Stairs to 2nd Floor (http://farm8.staticflickr.com/7444/8722996345_91f9d1efd3_b_d.jpg)

(http://farm9.staticflickr.com/8017/7466557918_eb802f3e46_o_d.gif)Map of Mansion, 2nd Floor
Rough Sketch of the Stairway to the 1st Floor (from 2nd Floor) (http://farm8.staticflickr.com/7382/8724135938_8dd878dd22_b_d.jpg)
Rough Sketch of Hall 1A (http://farm8.staticflickr.com/7285/8723013447_7352f2e2b2_b_d.jpg)
Rough Sketch of Hall 1B (http://farm8.staticflickr.com/7310/8723013025_6c8206704a_b_d.jpg)
Rough Sketch of Guest Bedroom (http://farm8.staticflickr.com/7340/8723013665_2586dc7cd8_b_d.jpg)
Rough Sketch of Hall 1C (http://farm8.staticflickr.com/7292/8724133724_8d031d57e5_b_d.jpg)
Rough Sketch of Bathroom 1 (http://farm8.staticflickr.com/7284/8724135746_723cc27fb0_b_d.jpg)
Rough Sketch of Master Bedroom (http://farm8.staticflickr.com/7296/8723011347_c3e0fa2cd3_b_d.jpg)
Rough Sketch of Master Bathroom (http://farm8.staticflickr.com/7398/8723011741_5ae376d61c_b_d.jpg)
Rough Sketch of Corridor (http://farm8.staticflickr.com/7395/8724134982_b7a333674a_b_d.jpg)
Rough Sketch of Hall 2A (http://farm8.staticflickr.com/7454/8724133348_bafd927f60_b_d.jpg)
Rough Sketch of Hall 2B (http://farm8.staticflickr.com/7349/8724133116_d5d913193a_b_d.jpg)
Rough Sketch of Child's Bedroom (http://farm8.staticflickr.com/7447/8723014169_4c4090aa8c_b_d.jpg)
Rough Sketch of Hall 2C (http://farm8.staticflickr.com/7368/8723012027_165628a714_b_d.jpg)
Rough Sketch of Bathroom 2 (http://farm8.staticflickr.com/7334/8724135498_4e60ddd4c5_b_d.jpg)
Rough Sketch of Observatory (http://farm8.staticflickr.com/7323/8723011023_71c503bb61_b_d.jpg)

(http://farm9.staticflickr.com/8027/7466561822_bd9c48d6bd_o_d.gif)Map of the Mansion Basement, and Cavern
Rough Sketch of Stairway to 1st Floor (from Basement) (http://farm8.staticflickr.com/7289/8724162824_10e7df40a1_b_d.jpg)
Rough Sketch of Basement (http://farm8.staticflickr.com/7334/8724165200_b065eb3b31_h_d.jpg)
Rough Sketch of Cavern Steps Top (http://farm8.staticflickr.com/7292/8724163372_3e69cf1776_b_d.jpg)
Rough Sketch of Cavern Steps Middle (http://farm8.staticflickr.com/7345/8724163544_5442825b1c_b_d.jpg)
Rough Sketch of Cavern Steps Bottom (http://farm8.staticflickr.com/7435/8724164010_48eed56b99_b_d.jpg)
Rough Sketch of the Cavern (http://farm8.staticflickr.com/7387/8723044131_ed66259f66_h_d.jpg)
Rough Sketch of Treasury (http://farm8.staticflickr.com/7306/8723041743_4e4e65a587_b_d.jpg)
Rough Sketch of Bandit's Lair (http://farm8.staticflickr.com/7416/8724164180_8c50505150_b_d.jpg)

What I need are the following:
* Character sprite artist(s)  Something in the style of a cute 1980's cartoon. [I think I'm doing these]
* Inventory item artist(s) [I'll probably be doing these]
* Background artist(s).  Again, something in the style of a cute 1980's cartoon [Again, I'll probably be doing these]
* Scripter(s).  I still am a bit wet behind the ears when it comes to scripting, myself. [Current Scripter(s): Jakey, Adeel S. Ahmed, Sslaxx]
* Sound FXs and Music.  The music is a sort of mid 1980's style light rock. [Pending: QuaroMusic]
--maxfaxgames made an opening theme.  But it couldn't hurt to have others contribute to the music and sound.
* GUI designers. [Alaskaban has provided a Save/Load GUI template.  Anyone else want to contribute to the GUIs?]

Most likely I'll be stuck with the art, but I'll try my best... and if anyone wants to contribute, let me know.

(If there's anything I missed, let me know in a reply.)

For the layout, there'd be Sierra style buttons and MI style text.  Kind of the "default" setting of AGS.

If there are anyone willing to do this project, let me know and I'll give the information needed.
Title: Re: Lydia and the Mystery of Nellreno Manor--Gathering a Team to make it
Post by: Jakey on Tue 26/06/2012 20:50:23
I can help with the scripting. Let me know.
Title: Lydia and the Mystery of Nellreno Manor--Gathering Team Still...
Post by: DBoyWheeler on Tue 26/06/2012 21:11:29
Okay, I got you as a scripter (it'd be great if we can get more than one, but even with one, we can still do this if we try).  We just need to get some more on the team.  I like how this is starting out.  :)
Title: Re: Lydia and the Mystery of Nellreno Manor--Need artists, scripters, etc
Post by: Adeel on Wed 12/06/2013 18:16:22
Quote from: DBoyWheeler on Tue 26/06/2012 21:11:29
Okay, I got you as a scripter (it'd be great if we can get more than one, but even with one, we can still do this if we try).  We just need to get some more on the team.  I like how this is starting out.  :)

    You wished and you got it. ;) Count me in as a scriptwriter. Yes, I am not one of the coding geniuses. But I can do enough to get your work done.
Title: Re: Lydia and the Mystery of Nellreno Manor--Need artists, scripters, etc
Post by: DBoyWheeler on Wed 12/06/2013 20:48:32
Quote from: Adeel S. Ahmed on Wed 12/06/2013 18:16:22
Quote from: DBoyWheeler on Tue 26/06/2012 21:11:29
Okay, I got you as a scripter (it'd be great if we can get more than one, but even with one, we can still do this if we try).  We just need to get some more on the team.  I like how this is starting out.  :)

    You wished and you got it. ;) Count me in as a scriptwriter. Yes, I am not one of the coding geniuses. But I can do enough to get your work done.

Cool!  We just need to get some character and background artists, as well as some other people.
Title: Re: Lydia and the Mystery of Nellreno Manor--Need artists, scripters, etc
Post by: Sslaxx on Sat 29/06/2013 11:59:59
Anything else you're still in need of? I'm no artist, unfortunately, but I'd like to learn more about AGS script too.
Title: Re: Lydia and the Mystery of Nellreno Manor--Need artists, scripters, etc
Post by: DBoyWheeler on Sat 29/06/2013 15:52:57
Quote from: Sslaxx on Sat 29/06/2013 11:59:59
Anything else you're still in need of? I'm no artist, unfortunately, but I'd like to learn more about AGS script too.
Cool!  Maybe you, Jakey, and Adeel could cover each others' bases in a way.

*sigh* Now we still need a spriter for characters, a BG designer, and maybe a few more musicians.
Title: Re: [Help Wanted]Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: Alaskaban on Sun 07/07/2013 03:41:45
I'm quite busy at the moment. I have a couple games I'm working on right now. However, I might be able to help with something small like the gui or icon art.
Title: Re: [Help Wanted]Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: DBoyWheeler on Sun 07/07/2013 18:53:53
Sure.  I'd like to see what you'd do with the GUI.

Also, I think someone on FurAffinity is offering to help out as well.  I'll wait and see what he has to offer.
Title: Re: [Help Wanted]Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: Alaskaban on Sun 07/07/2013 18:58:16
Great! :-D
Title: Re: [Help Wanted]Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: KimSC on Thu 11/07/2013 00:42:29
I might be up for some audio work. Here's some stuff I've made.
http://www.youtube.com/watch?v=MscZL3nl2Dg&feature=share&list=PL8eWs_K2hRFe-jZ54SoAX6qQR2loMRU8z
Title: Re: Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: kaput on Thu 01/08/2013 03:28:43
If you could give an example, what kind of art style would you say you are aiming for?
Title: Re: Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: DBoyWheeler on Thu 01/08/2013 19:54:34
Quote from: Sunny Penguin on Thu 01/08/2013 03:28:43
If you could give an example, what kind of art style would you say you are aiming for?

I mentioned in the first post of this thread that I'm looking for something in the style of a 1980's Saturday morning kid's cartoon... like, say, The Raccoons.

Or maybe the Ewoks.
Title: Re: Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: kaput on Thu 01/08/2013 23:16:49
QuoteI mentioned in the first post of this thread that I'm looking for something in the style of a 1980's Saturday morning kid's cartoon...

Yep, I saw that. I considered it a bit vague so thought I'd ask. No problem.
Title: Re: Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: DBoyWheeler on Fri 02/08/2013 14:15:43
Quote from: Sunny Penguin on Thu 01/08/2013 23:16:49
Yep, I saw that. I considered it a bit vague so thought I'd ask. No problem.
What can I say?  The 1980's was kind of the golden age of Saturday morning cartoons, huh?
Title: Re: Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: Alaskaban on Fri 02/08/2013 17:29:58
May I ask, What resolution is the game, because I might have to change the gui I made a while back.
Title: Re: Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: DBoyWheeler on Fri 02/08/2013 22:15:05
I think it's gonna be 32 bit or whatever true color is.

I plan to have the game be in a 640x480 window, as well.
Title: [SERVICES AVAILABLE] Re: Lydia and the Mystery of Nellreno Manor--Need artists
Post by: QuaroMusic on Thu 05/09/2013 15:14:33
I can provide some music if needed. PM me, and I will show you :)
Title: Re: Lydia and the Mystery of Nellreno Manor--Need artists and musicians
Post by: DBoyWheeler on Sat 07/09/2013 19:55:53
Sounds interesting.  PM Sent.