[HELP FOUND] Programmer for my Final Year Project game!

Started by kiddou, Thu 19/09/2013 19:13:43

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kiddou

Hello AGSers,

I'm a university student in my 4th year, Interactive Media major. I'm doing my Final year project, which I have decided to be an adventure game. I originally wanted to do everything by myself, then I realize I'm a complete noob in programming and learning how to use AGS isn't as simple as I'd thought. And I just found out recently that outside help is allowed, so that's why I want to seek help from you awesome people!

So far, what I and my supervisor have been working on is the basic storyline/structure of the game and a few character/background drafts. Here are some artworks I've created for the game:



Main character Pico.
Video of her walk cycle.


Pico in another style


Pico's bunny sidekick, who will turn bad near the end


Pico's best friend, Tea


The game will be about a schizophrenic 8-year-old girl learning to live with her illness, as well as her friends and family's journey of understanding her. The game should consist of 3 main quests, and should be played in about 10-30 minutes. If you're interested, I can give you the 2-page long synopsis that I and my supervisor came up with.

This project really means a lot to me, so I would be so so grateful if anyone could help me with it. I can't promise you lots of benefit, except for a chance of creating an awesome game that will be shown in public and played by many.

What you will have to do: I would say pretty basic AGS programming, creating room scripts and stuff. I will provide all the art and writing, sprites and dialogues and such, then you can help me put everything together.
Here are few things that I think would be great for the games, so please see if you can achieve these: have an NPC that follows the main character around and the main character can interact with; player can examine an inventory item and look at multiple close-up images of it (the front and back of a photo for example) - would be great if I can somehow put in a 3D rotatable object; a Help/Guide system when the player is stuck, that's basically a voice telling the player to do this and that; Halfway through the game, the backgrounds of the previously visited rooms will change (I want them to be the same places but with a darker, gloomier look); random speeches happening in the background; a crafting system to combine several objects at once.

The deadline will be at the end of April 2014. If you decide to help, I really hope that you can stay committed until the end because I would be screwed if the project is not finished on time :~(.

The game is non-commercial for now, but who knows what we can do with it if it turns out to be a big hit? :-D Of course I would not hesitate to share the profit if there's any 8-).

Thanks a lot guys! :-*


DBoyWheeler

Hey, maybe I could collab with you with puzzle ideas.

And again, if you need a proofreader, I'm willing to do so.

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