Looking for test-players for "Jacqueline White - Bad trouble in the Red Desert"
Made by myself and HandsFree (http://www.adventuregamestudio.co.uk/forums/index.php?action=profile;u=11616).
(http://www.grock.se/jac/start_title_text2.png)
It's a non-commersial project. The job is not payed.
It is an adventure game with puzzles and some arcade type mini games. Lots of dialog.
Playing time is about an hour and a half going straight through, if not counting time for figuring out how to solve puzzles and time for making mistakes. Different endings are possible.
There is a "games in production"-thread for the project.
thread (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50500.0)http://www.adventuregamestudio.co.uk/forums/index.php?topic=50500.0
It might give you some ideas on what the game is about.
Things that are not yet in the game at this point.
- Most of the music. (Sound effects are mostly there, though.)
- A hint system
- Credits page (you could be on it)
- A bonus mini-game that might be added later
No voice acting planned for now, but could possibly be included in a later version if this game is received well.
Only windows version at this time.
--------------------------------------------
Things we are looking for feedback on
- technical problems
- story problems
- typos and language mistakes (we are not native English-speakers)
- generally stuff that don't work or could work better
Also happy to hear about things you might think works well.
If you are interested contact us through PM or mail.
-----------------------------------------------
The game is planed to be distributed with a license/Terms of Use (basically; free to play and to distribute, but not to sell) [.txt] and a manual [.pdf].
We would like to have feedback on them too.
If you like to look at the documents and comment, without testplaying the game, you have a link to the documents here.
documents zip file (https://dl.dropboxusercontent.com/u/84341732/reddesert/documents.zip)
---------------------------------
If there is something concerning test-playing you think we missed - some type of feedback we should have asked for, but didn't - we are happy to hear about that too.