Neofeud - A Few Good Coders (Or just one)

Started by SilverSpook, Sun 19/04/2015 06:02:51

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SilverSpook

Project:
Neofeud - A hi-res, classic-style, post-cyberpunk adventure.









Details:
2033 - We create AI.  Sentient robots arrived, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children.  A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined.  Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net.  The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".

Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid.  Karl is reduced to a social worker for gangbanging foster-kid robots and deadbeat half-wolf parents. Till one day a case goes horrible sideways and and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot civilization -- or save it

Positions Available:
I've been designing games for some time bu I'm somewhat 'green' with AGS and could use some help with programming and AGS-specific design.  I'm looking for a programmer-type with some AGS experience to help streamline the process of implementing Neofeud in AGS.  Specific title / credit is negotiable. 

Deadline:
I'm hoping to have this game finished in about 6 months or sooner.  (October 2015)

Comments:
Interested parties can reply to this thread or contact me via PM.


alphadalekben

#1
I'm green myself (having made a mini-5 minute game just to familarise myself and one, current project on indefinite hiatus (58, in case you're wondering)), but I wouldn't mind having a hand in this just to get my hands dirty, so to speak.

The one thing I can do is built you a map screen where you press a key and you can have a character walk to where you want it to. Oh, and programming in dialogue trees as well.

Cheers,
alphadalekben

EDIT #1: And programming in character views as well.

EDIT #2: Of course, I should be able to adapt the 'map screen' coding to whatever you wish, a key-pad in a first person view, for example.

alexpricker

I can help with translation into Russian gametext. For contact use FB https://www.facebook.com/chiefexb or skype chiefexb.

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