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Ratings | |
Release Date | 3 August 2010 |
Release Type | Freeware |
Content Advisory | Strong | None | None |
Operating System | Windows |
Setting | Contemporary |
Genre | Investigative |
Story | Original |
Play Length | Short Game (can be completed within 30 minutes) |
Language | English |
Graphics | 640x480, 8-Bit (256 Colour) |
Downloaded | 4,741 All Time; 1 This Month |
Winner of the sixth One Room One Week competition.
The investigation of a wave of kidnappings is going nowhere. One day someone claiming to be an eyewitness to one of the kidnappings approaches the local police department. It's time to find out what he knows...
Features motion-captured facial animation and full voice acting! Just keep in mind that neither of the voice actors are native English speakers.
Additional game download mirror: http://www.mediafire.com/?gk76rmcat476fyx
A short making of video can be downloaded here:
http://koti.mbnet.fi/dima/btn_making_of.avi
MIRROR: http://www.serpentpictures.net/games/btn_making_…of.avi
MIRROR #2: http://www.mediafire.com/?7g8bsk5tpzdlnai
AJA | Almost everything |
24 Hours | Graphics, programming, etc. |
Alone in the Night | Graphics, coding, etc. |
Barely Floating | Project Lead, Design, Writing, Scripting, Character Art & Animation |
Barrier | Almost everything |
Da New Guys | AGS Creditz plug-in |
How Many... | Everything |
Patchwork | Testing |
The Heist | Scripting, gui graphics, story, etc. |
The Island | Coding, graphics, music |
The Search - As finished as it will ever be -edition | Everything |
MadReizka | Acting |
24 Hours | Music |
Barely Floating | Background Art, Music & Sound Design |
The Heist | Graphics, cut scenes, transitions, music |
As an experiment in motion capture in the tradition of Another World, By the Numbers shows an exceptional amount of effort on the part of the author. This effort shines through in the various facial features and lip synching of the characters, though it comes at a price: the narrative itself is very gameplay-light and the ending can often be confusing even when you think you've made all the right choices. Overall, though, By the Numbers is a solid example of what can be achieved in just seven days with AGS and some assorted tools.
We'd love to hear what you think about the game!
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Comments
Showing 5 of 9 comments
To anyone playing this in 2024 and beyond a reminder that ags3 is backwards compatible, just run it in the latest version of the engine and it should be fine.
If you try to play it as is, you might notice the audio doesn't sync up correctly. I solved this by using DxWrapper, which you can find here on GitHub: https://github.com/elishacloud/dxwrapper
When you download it, you will want to add dxwrapper.dll, dxwrapper.ini, and ddraw.dll from the "Stub" folder to the folder where the game is located. Make sure you open up winsetup.exe and set the graphics driver to DirectDraw 5. You can use up to 2x nearest-neighbour filter, anything past that might not work.
Once that's done, open up dxwrapper.ini in NotePad or your favorite text editor, and you will need to change a few options. You will need to change the 0 in the following lines into a 1 in order to enable them:
DDrawCompat
EnableDdrawWrapper
DDrawCompat20
Once that is done, the game should run without any speed issues, and you will be able to enjoy one of the coolest games made in AGS. Happy gaming!
Wow! A rather tense investigation. It can be quite hard to figure out if you are asking the right questions, but I suppose that is true to real life. I wish there were more games like this :)
The animation really is something; it even manages to be quite subtle sometimes. I felt the interrogator's voice acting wasn't great, and it somewhat distracted from the experience. The story was alright; nice atmosphere and use of music.
Still, definitely worth it for the animation alone.
Only just got around to playing this just now.
I certainly see what all the fuss is about!