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Ratings | |
Release Date | 19 July 2024 |
Release Type | Freeware |
Content Advisory | None | None | None |
Operating System | Windows |
Setting | Contemporary |
Genre | Horror |
Story | Original |
Play Length | Short Game (can be completed within 30 minutes) |
MAGS | |
Language | English |
Graphics | 320x200, 8-Bit (256 Colour) |
Downloaded | 96 All Time; 1 This Month |
A group of four unlikely companions arrives at an abandoned amusement park, drawn by the promise of a unique experience. They quickly discover that thA group of four unlikely companions arrives at an abandoned amusement park, drawn by the promise of a unique experience. They quickly discover that the park is haunted by the restless spirits of those who perished in a tragic accident. To escape, they must solve puzzles, confront supernatural threats, and uncover the park's dark history.e park is haunted by the restless spirits of those who perished in a tragic accident. To escape, they must solve puzzles, confront supernatural threats, and uncover the park's dark history.
GooseKult | Creator |
Echoes in the Static | Creator |
Midnight Madness at Moon Forest | Creator |
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Comments
Showing 3 of 3 comments
There is nothing I like more than a spooky carnival so this was a game for me! It's a decent MAGS entry.
I feel being a MAGS games there were some elements unpolished. For example you can highlight which characters you want to tag along with you, a good concept but I'm not sure where if any this makes a difference to the gameplay.
A decent story but not very polished. Only the actions needed to move forward are scripted and you can't talk to your friends.
Toggle SpoilerThere seems to be a bug in the Fun House. If you don't take the right door in the green room on your first try, it won't lead you to the end of the game the next time.
The control mechanics gave me some trouble while playing this, but not enough to not enjoy it. I think the idea of the friends being able to tag along the main character and help out, is a good one. It's not optimally used here, but I hope to see the author make use of a similar mechanic in later, more polished games.