Download AGS
What do I need to run AGS?
AGS supports Windows 10, Windows 8, Windows 7 & Windows Vista, with the free Microsoft Visual C++ Redistributable for Visual Studio 2015 installed. If you're running Windows 7 or Windows Vista, you'll also need to install Microsoft .NET Framework 4.5; this is already installed in more recent versions of Windows.
Windows 2000, XP, ME, 98, 95 or lower
Sorry, but AGS no longer runs on these versions of Windows. Please upgrade to Vista or later!
More Downloads for AGS 3.6.1 - Patch 7 >>
Downloads for AGS 3.6.0 - Patch 11 (previous stable version) >>
Other Downloads & Resources >>
Source Code and Ports
Development of AGS happens on our GitHub page. The Git repository not only contains the source code of the AGS editor and engine for Windows, but also ports of the AGS engine to Linux, Android, iOS and PSP (which allow you to play AGS games on these platforms). Instructions for compiling the ports can be found on the GitHub pages.
AGS development is usually discussed in the Engine Development and Editor Development forums.
AGS Modules & Plugins
Modules and Plugins Forum, where you can find loads of addons to save you work and add cool stuff to your games.
AGS Nightly Builds
On this AGS forums thread you can find nightly builds of the latest version of AGS in development. These are likely to be highly unstable, and should not be used yet on game projects.
Older Versions
AGS 3.2.1 - the last version created by Chris Jones.
AGS 3.1 - the last version to support Windows 98 and ME.
AGS 2.72 - if you need to upgrade old games prior to using AGS 3.
Screenshots and Features
Import sprites
Create views for animations
Draw room walkable areas
Script with auto-complete
The AGS Editor is a Windows-based IDE for creating your games as quickly and easily as possible. Everything you need from importing graphics and writing game scripts right through to testing your game, under one roof!
See full feature list >>
Platforms: |
Windows 10, Windows 8, Windows 7, Windows Vista, Windows XP, Windows 2000 (Linux, Mac and other ports also available for playing, not developing) |
Resolutions: |
Any, from very low (e.g. 160x200 like in Sierra's classic AGI games) up to HD
Graphics filters allow players to scale up to a supported resolution if necessary |
Colour Depths: |
8-bit (palette), 16-bit (hi-colour) and 32-bit (true-colour) all supported |
Graphics: |
Direct3D 9 and OpenGL drivers are built-in |
Audio Formats: |
OGG, MP3, WAV, MOD, XM, MIDI |
Audio Features: |
Crossfading music, ambient sounds, footstep sounds, multiple sound channels |
Voice Speech: |
Speech packs supported with easy system to link lines of text to audio files |
Video Formats: |
AVI, WMV, FLC, OGV (Ogg Theora); full-screen only |
Workflow: |
Set up the basics with point-and-click; define how the game reacts to events with scripting |
Scripting: |
Simple yet powerful JAVA/C#-style language |
Script Editor: |
Built-in with Autocomplete, Syntax highlighting, Calltips, Online Help |
Script Debugger: |
Built-in debugger allows placing breakpoints and stepping through script code |
Translations: |
Built-in support for translating your game text to different languages |
Plugins: |
Plugins are available to enhance AGS with extra features |
Compiler: |
Game is compiled to a single EXE file for distribution (or span multiple files if you prefer) |
Source Control: |
Integration with any MSSCCI system (e.g. SourceSafe, Perforce) |
Develop AGS
So you want to help develop future versions of the AGS engine and / or editor? The first thing you should do is read the readme, which explains how to get started. There you can find links to information on various development projects, including versions of the AGS engine for many alternate platforms.
Resources
Need a hand to get you started? We've got some free resources like artwork and fonts
to help you out:
-
AGS Resources
- an archive of modules, templates, fonts, plugins and more made for
AGS.
- Insta-Game - ready-made
backgrounds, characters and items for you to use in your game, run by eric
and Sylpher.
- AGS
Font Editor - by Radiant, this allows you to manually edit
SCI and AGS font files.
- SCI Fonts pack - wanted to use different
fonts in your game but couldn't find any anywhere? This page has a
comprehensive list of fonts for you to use.