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Adventure Game Studio OfficialEditor | UIGo to specific line in script editor
RickJI don't think it's currently possible to go directly to a specific line number in the Script Editor. If not then it would it be possible to add such function, accessible from menu and/or keyboard short-cut, that would provide for this? Thanks.
tzachsI can easily add this feature.
The ideal option would be to use Ctrl+G as it is used in similar programs, only it seems to be wired to open the global script.

Any thoughts?
tzachsOk, will be using Ctrl+shift+G as the shortcut unless anyone objects.
Haloa[quote author=tzachs link=issue=272.com319#com319 date=1341351450]
Ok, will be using Ctrl+shift+G as the shortcut unless anyone objects.
[/quote]

You might invert them, so ctrl+g does the goto as one would expect
Crimson Wizard[quote author=Alan v.Drake link=issue=272.com324#com324 date=1341353098]
[quote author=tzachs link=issue=272.com319#com319 date=1341351450]
Ok, will be using Ctrl+shift+G as the shortcut unless anyone objects.
[/quote]

You might invert them, so ctrl+g does the goto as one would expect
[/quote]
I support this. Is "open global script" shortcut used so often? It could be ctrl+shift+G.
tzachsOk, done...

I also changed the "Open global script header" shortcut to Ctrl+Shift+H for consistency.
BigMcWhere did you do this? I don't see anything at https://github.com/adventuregamestudio/ags
Crimson Wizard[quote author=BigMc link=issue=272.com359#com359 date=1341513686]
Where did you do this? I don't see anything at https://github.com/adventuregamestudio/ags
[/quote]
He is not even a member of ags project on github.

My guess was about 3.2.2 SVN branch, but I don't see any change there as well.
BigMcPlease make a github account and contact JJS to get commit access. :)
tzachsIt's currently locally on my computer with a bunch of other features that I'm still developing.
Once I finish them I'll open a thread, get feedback, and if everything is well, I'll commit to 3.2.2.
Crimson WizardIIRC this was done for 3.2.2 beta and will be featured in upcoming AGS 3.3.0.
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