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AGS EngineAudioMusic and SFX skip when transitioning screens
Dirt McStainWhen transitioning from one background to another, music and sfx will skip. It appears that the longer it takes to transition (longer due to memory, not longer by design) the longer the music and sfx skip.
AGD2If you're using AGS 3.3 beta 10, try adding threaded=1 beneath the [sound] section of your acsetup.cfg file to enable multi-threaded audio.

Does that fix the problem?
Dirt McStainThanks!  That seems to have resolved the issue for me.  I noticed no skipping except for one transition and it was very minimal.  However, it appears that we've tried this in an earlier build and another team member reported that the music was jumpy across the game.  The difference here may be due to me running on XP and she on Win8.
Dirt McStainTo add, here's what I noticed with different ACI interpreter versions:

ACI version 3.3.0.1148: skips; stops skipping with threaded=1 in the acsetup.cfg file
ACI version 3.3.0.1146: skips (not sure why because I didn't have an acsetup.cfg file - will check with our developer); when I copy the acsetup.cfg file that the below version uses, there is no more skipping (and there's no threaded entry)
ACI version 3.3.0.1144: doesn't skip and doesn't have the threaded=1 entry in the acsetup.cfg file

So, it appears that the skipping started with 1146 but, threaded=1 wasn't the fixing factor until 1148.
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