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AGS EngineScriptsRun dialog options by script
abstauberCurrently you can only run complete dialogs by script, but not separate options. But in order to create keyboard controllable dialog GUIs, these functions are necessary:
[code]
    Dialog.SetActiveOption(int option)
    Dialog.StartOption(int option)
[/code]
It would be great if anyone could add them.
Crimson WizardRegarding  "Dialog.SetActiveOption(int option)", you may already use "DialogOptionsRenderingInfo.ActiveOptionID".

What you lack is probably a key press event for dialog options.
Crimson Wizard[quote author=Crimson Wizard link=issue=532.com1275#com1275 date=1416844516]
What you lack is probably a key press event for dialog options.
[/quote]

This is implemented in 3.4.0.3.
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