Projects
AGS Engine | Audio | AudioChannel::SetSpeed^1 |
---|---|---|
bicilotti | github version on debian/wheezy (i386). Game: [url=http://www.adventuregamestudio.co.uk/site/games/game/1840/]Self[/url] Error: [tt]f-a@x60s:~/downloads/self$ ags AGS: Adventure Game Studio v3.3 Interpreter Copyright (c) 1999-2011 Chris Jones and 2011-2014 others ACI version 3.3.2.0 AGS: *** ENGINE STARTUP *** AGS: Reading config file AGS: Initializing allegro AGS: Setting up window AGS: Initializing game data AGS: Game data file: /home/f-a/downloads/self/Self.exe AGS: Initializing TTF renderer AGS: Initializing mouse AGS: Checking memory ci_find_file: cannot change to directory: Compiled AGS: Initializing audio vox Audio vox found and initialized. AGS: Initializing keyboard AGS: Install timer Checking sound inits. AGS: Initialize sound drivers AGS: Install exit handler AGS: Initialize path finder library AGS: Load game data AGS: Game data version: 42 AGS: Requested engine version: 3.2.0.0 AGS: Game GUI version: 115 Script link failed: Runtime error: unresolved import 'AudioChannel::SetSpeed^1'[/tt] | |
Crimson Wizard | I [b]KNEW[/b] someone would post this. [quote author=Gord10 link=topic=51174.msg636498728#msg636498728 date=1413823274] AGS’s source codes has been modified so that it will support changing the audio clip playing speed in-game. That has been used for increasing/decreasing the speed of music at various scenes. [/quote] We would need to ask Gord about disclosing his sources so that people could build it on Linux (or that we could borrow his functionality). | |
bicilotti | Silly me, I will contact Gord. | |
Crimson Wizard | Try this patch: http://www.mediafire.com/download/qj8hcv5ojq1vtlf/0001-ScriptAPI-AudioChannel-SetSpeed.patch May be applied over 'master' or 'develop-3.4.0' alike. | |
Crimson Wizard | Should be working in develop-3.4.0 branch. Will supposedly be included into 3.4.0.2 release. | |
Crimson Wizard | Works in 3.4.0.2 |