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Adventure Game Studio OfficialAudioAdjust volume with distance
AlynnFrame sounds should get higher/lower depending on the distance of character/object from player character / viewport. Related forum topic: http://www.bigbluecup.com/yabb/index.php?topic=13435 Related tracker entry: http://www.bigbluecup.com/tracker.php?action=detail&id=113
Crimson WizardI [i]think[/i] Alan made something similar in his Draconian Edition.

[quote author=Alan v.Drake link=topic=44502.msg594118#msg594118 date=1316996681]
Sounds generated by Characters' view are now automatically panned relatively to their position on the screen (might add a new flag and make it optional);
[/quote]
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