⚠ Cookies ⚠

By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.

Projects

AGS EngineGUIButtons are not redrawn if their gfx are changed in Room_AfterFadeIn
Crimson WizardIf you repeatedly change button's NormalGraphic, doing Wait(1) in between, or just animate a button and try waiting until animation finishes in Room's "AfterFadeIn" function, the buttons won't be redrawn until the function ends.

This is different from characters and room objects being normally updated in AfterFadeIn.

I suspect this has something to do with requirements for redrawing a button (due to engine trying to optimize things for software renderer).
© Adventure Game Studio 2024. Page design by loominous and Darth Mandarb; coding by AGA.
Page generated on 06 May 2024 at 23:15:04