Graphics, Characters, Text & Rooms: Difference between revisions
Graphics, Characters, Text & Rooms (view source)
Revision as of 05:23, 30 November 2005
, 30 November 2005→Using 3D characters and backgrounds: - Added plugin link
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AGS doesn't support 3D files itself, but you can, however, render all images as BMP files and import them into AGS that way. AGS is an Adventure Game Studio, made to fit the styles of the older Sierra/LEC games like King's Quest I-VII, Quest for Glory I-IV, and Monkey Island I-III; therefore, 3D files aren't supported and probably never will be. For realtime 3D support, try 3D Game Studio. It'll cost you a couple hundred dollars though! | AGS doesn't support 3D files itself, but you can, however, render all images as BMP files and import them into AGS that way. AGS is an Adventure Game Studio, made to fit the styles of the older Sierra/LEC games like King's Quest I-VII, Quest for Glory I-IV, and Monkey Island I-III; therefore, 3D files aren't supported and probably never will be. For realtime 3D support, try 3D Game Studio. It'll cost you a couple hundred dollars though! | ||
For 3D characters, you may even try [http://www.bigbluecup.com/yabb/index.php?topic=23400.0 this plugin], but bear in mind that it's still in beta stage, and it current works only for the windows port. | |||
==Dithering and other mishaps in imported images== | ==Dithering and other mishaps in imported images== |