256 Colour Tutorial Part 1(V2.62): Difference between revisions
256 Colour Tutorial Part 1(V2.62) (view source)
Revision as of 07:58, 1 December 2005
, 1 December 2005→Making your first sprites in 256 colours
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[[Image:8bittut_initpal.png]] | [[Image:8bittut_initpal.png]] | ||
You can now start setting some of the colours, starting from the ''first editable one'' (ie. slot #17, or #42 if you want to keep the original colours set by the AGS editor), to colours that you think will be commonly used by your sprites, then you may start drawing your sprites, adding more colours to the palette in the process, if needed. For example, I come up with [ | You can now start setting some of the colours, starting from the ''first editable one'' (ie. slot #17, or #42 if you want to keep the original colours set by the AGS editor), to colours that you think will be commonly used by your sprites, then you may start drawing your sprites, adding more colours to the palette in the process, if needed. For example, I come up with [http://www.2dadventure.com/ags/8bittut_ss0.pcx this] which contains the following sprite: | ||
[[Image:8bittut_sprite0.png]] | [[Image:8bittut_sprite0.png]] |