Why Your Game Is Broken: Difference between revisions
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====Update 2008.06.25==== | ====Update 2008.06.25==== | ||
After posting this article on the [www.adventuregamestudio.co.uk/yabb/index.php?topic=35142.0 AGS boards], I got some really good feedback. Some of which I wish I had incorporated into this article. Instead I’m just going to add this little addendum to the end here. | After posting this article on the [http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35142.0 AGS boards], I got some really good feedback. Some of which I wish I had incorporated into this article. Instead I’m just going to add this little addendum to the end here. | ||
Poster Le Chuck keenly pointed out that large, easy to click on, room hotspots, objects, and characters can mostly compensate for poorly-defined cursor hotspots. A large object doesn’t require pixel-perfect pointing. And he’s quite right. Really, I think there are three major considerations here: | Poster Le Chuck keenly pointed out that large, easy to click on, room hotspots, objects, and characters can mostly compensate for poorly-defined cursor hotspots. A large object doesn’t require pixel-perfect pointing. And he’s quite right. Really, I think there are three major considerations here: |