Why Your Game Is Broken: Difference between revisions

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m (→‎Update 2008.06.25: - link updated to point to correct ags url - Stee)
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====Update 2008.06.25====
====Update 2008.06.25====
After posting this article on the [www.adventuregamestudio.co.uk/yabb/index.php?topic=35142.0 AGS boards], I got some really good feedback. Some of which I wish I had incorporated into this article. Instead I’m just going to add this little addendum to the end here.
After posting this article on the [http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35142.0 AGS boards], I got some really good feedback. Some of which I wish I had incorporated into this article. Instead I’m just going to add this little addendum to the end here.


Poster Le Chuck keenly pointed out that large, easy to click on, room hotspots, objects, and characters can mostly compensate for poorly-defined cursor hotspots. A large object doesn’t require pixel-perfect pointing. And he’s quite right. Really, I think there are three major considerations here:
Poster Le Chuck keenly pointed out that large, easy to click on, room hotspots, objects, and characters can mostly compensate for poorly-defined cursor hotspots. A large object doesn’t require pixel-perfect pointing. And he’s quite right. Really, I think there are three major considerations here:
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