Why Your Game Is Broken: Difference between revisions

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====An example of bad practice====
====An example of bad practice====
Let’s look at a recent game that used these custom cursors to frustrating effect: [http://www.replinemeadowsoftware.com/fluxworld/ Flux World]. In flux world, you have to do a lot of clicking on little 3-pixel wide dudes. Not a lot of wiggle room. Compounding this issue, the author tended to place the hotspots in the middle of the cursors, so you can’t see where you’re pointing at all. I was pulling my hair out trying to talk to these little guys.
Let’s look at a recent game that used these custom cursors to frustrating effect: [http://www.replinemeadowsoftware.com/fluxworld/ Flux World]. In Flux World, you have to do a lot of clicking on little 3-pixel wide dudes. Not a lot of wiggle room. Compounding this issue, the author tended to place the hotspots in the middle of the cursors, so you can’t see where you’re pointing at all. I was pulling my hair out trying to talk to these little guys.


[[Image:WYGIB_TalkTo.PNG|left|A cursor in Flux World is larger than the characters]] Take a look at the screen clipping on the left and know that the hotspot of the talk cursor is approximately the pixel below his side-burn. Yeah, I got a lot of “You can’t talk to the ground” messages.
[[Image:WYGIB_TalkTo.PNG|left|A cursor in Flux World is larger than the characters]] Take a look at the screen clipping on the left and know that the hotspot of the talk cursor is approximately the pixel below his side-burn. Yeah, I got a lot of “You can’t talk to the ground” messages.

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