Fonts: Difference between revisions

98 bytes added ,  10 January 2014
Line 166: Line 166:
Get the tool [http://www.adventuregamestudio.co.uk/forums/index.php?topic=48527.0 '''here'''].
Get the tool [http://www.adventuregamestudio.co.uk/forums/index.php?topic=48527.0 '''here'''].


The advantage over Rulaman's editor is that it allows 256-characters fonts. That's not immediately obvious, so the easiest way to start is to open [http://www.adventuregamestudio.co.uk/forums/index.php?topic=48798.msg636465473#msg636465473 an existing 256-characters font] and work with it. (reminder: this "fake" 256-characters SCI/WFN format is not the standard AGS format. Handle with care.)
The advantage over Rulaman's editor is that it allows 256-characters fonts. That's not immediately obvious, so the easiest way to start is to open [http://www.adventuregamestudio.co.uk/forums/index.php?topic=48798.msg636465473#msg636465473 an existing 256-characters font] and work with it. (reminder: this "fake" 256-characters SCI/WFN format is not the standard AGS format. Handle with care.) EDIT: in the latest version, Rulaman made the switch between 128 and 256 characters more natural.




132

edits