Fonts: Difference between revisions

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416 bytes added ,  10 January 2014
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=== Making fonts from bitmaps ===
=== Making fonts from bitmaps ===
==== Rulaman's TtfWfnSci ====
If can be found [http://www.adventuregamestudio.co.uk/forums/index.php?topic=49611.0 here].
That's the most handy convertor to date, between the 3 formats : TTF, WFN and SCI.
::'''Pros:'''
::* It has a very interesting feature: in other tools, when you render from TTF to bitmap, you can get dirty pixels if some pixels are misaligned. In this tool you have extra options to refine the aligment of pixels.
::'''Cons:'''
::* It's young and might be buggy.


==== Calin Leafshade's SpriteFont renderer ====
==== Calin Leafshade's SpriteFont renderer ====


It can be found [http://www.adventuregamestudio.co.uk/forums/index.php?topic=44359.0 here].
It can be found  


::'''Pros:'''
::'''Pros:'''
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That tools was not designed for AGS but it might be a nice alternative to manipulate sprites tables generated from TTF fonts.
That tools was not designed for AGS but it might be a nice alternative to manipulate sprites tables generated from TTF fonts.
You must consider it an additional tool to Calin Leafshade's SpriteFont renderer.
You must consider it an additional tool to Calin Leafshade's SpriteFont renderer.


=== Making TTF Fonts ===
=== Making TTF Fonts ===
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