256 Colour Tutorial Part 2(V2.62): Difference between revisions

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Test the game again, the animation is now slower and looks better, you may have noticed that some of teh white pixels on the water won't animate, this is because I drew them with a colour not using the slots included in the cycle. If you care, they're actually using colour slot #15 (instead of slot 215, which takes part in the cycle), which is a '''locked''' "sprite" colour. From this you'll know that it may not be a bad practice to use duplicated colours in an 256 colour image, as there may be cases that you want the colour of a pixel to be changed somewhere in game (like in a palette rotation animation, say for example) while keeping the colour of another pixel unchanged, this is true as long as you manage your palette wisely in a systematic way.
Test the game again, the animation is now slower and looks better, you may have noticed that some of teh white pixels on the water won't animate, this is because I drew them with a colour not using the slots included in the cycle. If you care, they're actually using colour slot #15 (instead of slot #215, which takes part in the cycle), which is a '''locked''' "sprite" colour. From this you'll know that it may not be a bad practice to use duplicated colours in an 256 colour image, as there may be cases that you want the colour of a pixel to be changed somewhere in game (like in a palette rotation animation, say for example) while keeping the colour of another pixel unchanged, this is true as long as you manage your palette wisely in a systematic way.


==Changing an individual colour==
==Changing an individual colour==