Talk:Making an RPG with AGS: Difference between revisions
*>FSi No edit summary |
*>D-BoyWheeler No edit summary |
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Does this article require update to meet new fancy object-oriented scripting standards or what? If so, I could work on it in my spare time, what the heck.<br /> | Does this article require update to meet new fancy object-oriented scripting standards or what? If so, I could work on it in my spare time, what the heck.<br /> | ||
--[[User:FSi|FSi]] 23:51, 23 July 2007 (CEST) | --[[User:FSi|FSi]] 23:51, 23 July 2007 (CEST) | ||
==Quest for Glory style== | |||
Anyone know some tutorials on how to make Quest for Glory style games? (If I'm asking in the wrong section, you can move this to the section it belongs in--I don't mind) Like a real-time close combat, stats sheets, day/night, hunger, etc.? I think those'd be great additions for the resources here. | |||
--[[User:D-BoyWheeler|D-BoyWheeler]] 22:30, 21 April 2012 (CEST) |
Revision as of 20:30, 21 April 2012
''GiveScore(7); //Health. You can also use GlobalInt for this.'' ''SetGlobalInt(2,8); //Mana''<br> ''SetGlobalInt(3,0); //Exp-weapons.''
could be:
GiveScore(7); //Health. You can also use GlobalInt for this. SetGlobalInt(2,8); //Mana SetGlobalInt(3,0); //Exp-weapons.
so it'd look like:
GiveScore(7); //Health. You can also use GlobalInt for this. SetGlobalInt(2,8); //Mana SetGlobalInt(3,0); //Exp-weapons.
Gord10: Yeah, you are right. This is the first time I create an article on Wiki; so I didn't know about that :( I will fix it.
you can stuff you say by typing --~~~~
:) --Hajo 20:22, 3 December 2005 (CET)
--Gilbot 09:12, 7 December 2005 (CET) I think you may make all the bold headings into sub-sections (enclosing the headings with ==), this way you can have a table of content which link to individual sections, moreover, ONE of them was made into a section already, which looks rather strange to me.
HELP! COULD SOMEONE HELP ME FOR EDITING THE ARTICLE? I'M TOTALLY MESSED UP :o
Does this article require update to meet new fancy object-oriented scripting standards or what? If so, I could work on it in my spare time, what the heck.
--FSi 23:51, 23 July 2007 (CEST)
Quest for Glory style
Anyone know some tutorials on how to make Quest for Glory style games? (If I'm asking in the wrong section, you can move this to the section it belongs in--I don't mind) Like a real-time close combat, stats sheets, day/night, hunger, etc.? I think those'd be great additions for the resources here.
--D-BoyWheeler 22:30, 21 April 2012 (CEST)