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  • {{thread|Pixel Perfect Collision Detection|26307}} by [[SSH]], based on scripts by GarageG ...
    235 bytes (31 words) - 05:08, 19 August 2012

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  • ...have the same needs as "b", except this set of character is less common in pixel fonts. You might have to start from a "Western Europe" 256-characters font ...e the "katakana" (see a pixel font here : https://www.colourbox.com/vector/pixel-japanese-katakana-vector-18520378 ). You'd be probbaly more comfortable wit ...
    36 KB (5,861 words) - 21:50, 7 June 2022
  • ...eluxe-font-free-pixel-fonts.jpg this]. These fonts will be referred to as "pixel-art fonts", or "bitmap fonts" (because they're nothing more than a tiny set ...t, but designed to look like pixel-art (for example [http://www.dafont.com/pixel-perfect.font this one]). Be careful, that's very tricky. You must read furt ...
    26 KB (4,192 words) - 08:22, 3 February 2019
  • ...the computer uses to decide which pixel you’re pointing at) is the obvious pixel right at the tip of the arrow. Usually the arrow points up and to the left, ...e cursor sprite, since it makes it really hard to line something up to the pixel. ...
    27 KB (4,893 words) - 15:48, 28 April 2015
  • ...navigable and optimized. However, if the path is laid carefully, even one-pixel paths can be used in AGS. If laid upon the grid, they can even be optimal. ...flood-fill function to quickly test for walkability. If the color of the pixel under the player and the desired location are the same, then the area is th ...
    6 KB (1,062 words) - 18:27, 9 December 2013
  • |author2={{Author|The Pompous Pixel|The+Pompous+Pixel}} |author1={{Author|The Pompous Pixel|The+Pompous+Pixel}} ...
    11 KB (1,323 words) - 16:32, 27 March 2018
  • ...navigable and optimized. However, if the path is laid carefully, even one-pixel paths can be used in AGS. If laid upon the grid, they can even be optimal. ...flood-fill function to quickly test for walkability. If the color of the pixel under the player and the desired location are the same, then the area is th ...
    7 KB (1,108 words) - 13:35, 3 June 2021
  • ==The Right to Freedom from Pixel Hunting== Pixel hunting is the deliberate act of placing an inventory item in a location th ...
    19 KB (3,385 words) - 00:20, 14 May 2015
  • ...erly on my background images like I want them to. They're usually off by a pixel or two, and this occurs with scripting and manually. What am I doing wrong? ...igh-resolution games. Therefore, you can only place objects on every other pixel (even-numbered, if going from 0 to 319 or 239). You will have to keep that ...
    41 KB (7,114 words) - 00:22, 2 July 2021
  • ==Allegro pixel plotting== If you want to get get the pixel color at relative coordinates (20, 10) of the sprite located in slot 7, you ...
    11 KB (1,603 words) - 19:02, 8 December 2006
  • ...e rotation animation, say for example) while keeping the colour of another pixel unchanged, this is true as long as you manage your palette wisely in a syst ...the [[media:8bittut_disco.pcx|"disco" background]], you'll find out that a pixel just about the disco ball flashes also. ...
    12 KB (2,012 words) - 14:28, 3 June 2021
  • == Pixel art and sprite oriented == ...
    1 KB (208 words) - 10:36, 23 April 2020
  • ...e rotation animation, say for example) while keeping the colour of another pixel unchanged. This is true as long as you manage your palette wisely in a syst ...the [[media:8bittut_disco.bmp|"disco" background]], you'll find out that a pixel just above the disco ball also flashes. ...
    13 KB (2,110 words) - 07:07, 15 January 2010
  • | Various Pixel-perfect collision detection||Pixel Perfect Collision Detection||1.02||x||||no||[https://www.adventuregamestudi | This is a module that lets you get the RGB value of an AGS pixel: either the background or screenshot.||RawGetRGB()||1||x||||no||[https://ww ...
    45 KB (6,612 words) - 14:50, 3 October 2024
  • ...raphical resources online as well to get you started, if creating your own pixel art scares you off for now. ...
    3 KB (567 words) - 06:24, 31 July 2021
  • Under 256 (8-bit) colour modes, each pixel on screen is stored as one byte (8-bit). Unlike the "'''Direct Colour'''" m ...ed (DP2E) and [http://code.google.com/p/grafx2/ Grafx 2], as they're 8-bit pixel graphics editors and they won't ''do foolish things automatically (like "fr ...
    25 KB (4,289 words) - 06:43, 15 January 2010
  • ...ieve the backgrounds in GB: SOTF were digitized photographs (with a bit of pixel pushing added). ...ieve the backgrounds in GB: SOTF were digitized photographs (with a bit of pixel pushing added).</blockquote> ...
    22 KB (3,891 words) - 12:34, 3 June 2021
  • ...ttern. In the image above, there is no pattern, so I'll just make them one pixel high. ...image above there is some shading at the bottom. The bottom images are one pixel higher than the top images because of that shading. ...
    2 KB (357 words) - 01:36, 21 October 2011
  • Under 256 (8-bit) colour modes, each pixel on screen is stored as one byte (8-bit). Unlike the "'''Direct Colour'''" m ...uch programmes are Deluxe Paint ][ Enhanced and Grafix 2, as they're 8-bit pixel graphics editors and they won't ''do foolish things automatically (like "fr ...
    24 KB (4,125 words) - 14:10, 3 June 2021
  • * {{Thread|Pixel Perfect Collision Detection|26307}} by [[SSH]], based on scripts by GarageG ...odzip.php?modfile=RawGetRGB.zip RawGetRGB] by [[SSH]]: Get RGB values of a pixel ...
    7 KB (981 words) - 03:04, 6 June 2012
  • * [http://www.adventuregamestudio.co.uk/site/games/game/506 '''Pixel Hunt'''] - From SSH. Winner of a [[MAGS]] contest, this game includes sourc ...
    4 KB (561 words) - 13:51, 22 September 2015
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