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Graphics, Characters, Text & Rooms
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Revision as of 00:55, 30 November 2005 by
Gilbert
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Contents
1
Deleting characters (and other items)
2
Using 3D characters and backgrounds
3
Dithering and other mishaps in imported images
4
Error: "Cannot display message with extended character in SCI font."
5
Fixing oversized images
6
What to do if you imported a lot of images in the wrong resolution
7
Saving as 16-bit images in MS Paint
8
Importing .CHA files from Photoshop/Paint to AGS
9
Creating your own characters
10
Character speech problems; Creating talking views
11
First-person perspective games (a la Nancy Drew, Myst, etc.)
12
Strange things when character walks through/over a certain area
13
Scrolling room image size limits
14
How to end your game (win/lose/die) or kill off your character
15
Standard sizes for your main character sprites
16
Character pops up in weird place or not on walkable area from room to room
17
Character does not walk on any walkable areas
18
Size requirements for character sprites
19
Controlling non-player inventories
20
Displaying the left bracket ("[") in speech/messages
21
Having multiple characters in your game
22
World map feature (with hidden locations) in your game
23
White lines around character sprites
24
Disabling diagonal walking altogether (only walk up/down/sideways)
25
Animating your background images
26
Having a character continuously animated in the background
27
Jerky character/sprite animation
28
Using more than one loop per direction of a walking animation
29
Working around the room object limit
30
LucasArts style speech is barely visible over background
31
Adding an intro/cutscene to your game
32
Naming your character and using that name throughout the game
33
Changing the size of imported fonts
34
Intermittent crashing in full-screen mode
35
Objects don't align properly in high-res (640x480) mode
36
Imported sprites show unwanted purple areas
37
Simulating the letterbox effect, animiating it in and/or out
38
Getting an AGS palette code from an RGB color value
39
Imported background images just won't show up in the editor
Deleting characters (and other items)
Using 3D characters and backgrounds
Dithering and other mishaps in imported images
Error: "Cannot display message with extended character in SCI font."
Fixing oversized images
What to do if you imported a lot of images in the wrong resolution
Saving as 16-bit images in MS Paint
Importing .CHA files from Photoshop/Paint to AGS
Creating your own characters
Character speech problems; Creating talking views
First-person perspective games (a la Nancy Drew, Myst, etc.)
Strange things when character walks through/over a certain area
Scrolling room image size limits
How to end your game (win/lose/die) or kill off your character
Standard sizes for your main character sprites
Character pops up in weird place or not on walkable area from room to room
Character does not walk on any walkable areas
Size requirements for character sprites
Controlling non-player inventories
Displaying the left bracket ("[") in speech/messages
Having multiple characters in your game
World map feature (with hidden locations) in your game
White lines around character sprites
Disabling diagonal walking altogether (only walk up/down/sideways)
Animating your background images
Having a character continuously animated in the background
Jerky character/sprite animation
Using more than one loop per direction of a walking animation
Working around the room object limit
LucasArts style speech is barely visible over background
Adding an intro/cutscene to your game
Naming your character and using that name throughout the game
Changing the size of imported fonts
Intermittent crashing in full-screen mode
Objects don't align properly in high-res (640x480) mode
Imported sprites show unwanted purple areas
Simulating the letterbox effect, animiating it in and/or out
Getting an AGS palette code from an RGB color value
Imported background images just won't show up in the editor