Graphics, Characters, Text & Rooms: Difference between revisions

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Quite simply, no.
Quite simply, no.


For walking animations, you must use only one loop per direction. If you need more frames, either ask CJ (Pumaman on the forums) for a limit increase, or try and reduce the frames used. Besides, the more frames you use for your characters' walking animations, the more memory your game will use up. Consider your players.
For walking animations, you '''must''' use only one loop per direction. If you need more frames, either ask CJ (Pumaman on the forums) for a limit increase, or try and reduce the frames used. Besides, the more frames you use for your characters' walking animations, the more memory your game will use up. Consider your players.


==Working around the room object limit==
==Working around the room object limit==