Graphics, Characters, Text & Rooms: Difference between revisions
Graphics, Characters, Text & Rooms (view source)
Revision as of 01:54, 1 December 2005
, 1 December 2005→Using more than one loop per direction of a walking animation
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Quite simply, no. | Quite simply, no. | ||
For walking animations, you must use only one loop per direction. If you need more frames, either ask CJ (Pumaman on the forums) for a limit increase, or try and reduce the frames used. Besides, the more frames you use for your characters' walking animations, the more memory your game will use up. Consider your players. | For walking animations, you '''must''' use only one loop per direction. If you need more frames, either ask CJ (Pumaman on the forums) for a limit increase, or try and reduce the frames used. Besides, the more frames you use for your characters' walking animations, the more memory your game will use up. Consider your players. | ||
==Working around the room object limit== | ==Working around the room object limit== |