Graphics, Characters, Text & Rooms: Difference between revisions

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Also, bear in mind that you didn't save the images as JPEG or any other lossy formats during a step in the creation of them, since those lossy compressions will alter your images so '''flat''' colours may not be flat anymore.
Also, bear in mind that you didn't save the images as JPEG or any other lossy formats during a step in the creation of them, since those lossy compressions will alter your images so '''flat''' colours may not be flat anymore.
Alternately, since AGS currently supports Alpha-blended sprites when running at 32-bit colour mode, you may just save your images as PNG format with transparency, and then just import them, to save you from having to do all the hard works of refining the edges.


==Disabling diagonal walking altogether (only walk up/down/sideways)==
==Disabling diagonal walking altogether (only walk up/down/sideways)==